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	<title>Comments on: Qt for Games &#8211; Niblet #4</title>
	<atom:link href="http://www.resurrected-entertainment.com/2008/12/12/qt-for-games-niblet-4/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.resurrected-entertainment.com/2008/12/12/qt-for-games-niblet-4/</link>
	<description>It's not dead until you take it outside and bury it</description>
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		<title>By: admin</title>
		<link>http://www.resurrected-entertainment.com/2008/12/12/qt-for-games-niblet-4/comment-page-1/#comment-1170</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Fri, 31 Jul 2009 19:12:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.resurrected-entertainment.com/?p=131#comment-1170</guid>
		<description>Qt 4 can certainly be used for games.  You&#039;ll probably want to read up on classes like QGraphicsView, QGraphicsScene, QGraphicsItem, and QImage/QPixmap. When you&#039;re ready, the animation classes will probably be useful for you too. If you&#039;re interested in the 2D aspects of game programming, then they also have vector graphics components for you to use. SVG (Scalable Vector Graphics) is a standards-based vector file format. Qt has support for this format and can makes it quite easy to use resources like these in 2D games.

In my experiments, I was trying to hammer OpenGL shapes into the QGraphicsScene framework, which is not what you seem to want to do.</description>
		<content:encoded><![CDATA[<p>Qt 4 can certainly be used for games.  You&#8217;ll probably want to read up on classes like QGraphicsView, QGraphicsScene, QGraphicsItem, and QImage/QPixmap. When you&#8217;re ready, the animation classes will probably be useful for you too. If you&#8217;re interested in the 2D aspects of game programming, then they also have vector graphics components for you to use. SVG (Scalable Vector Graphics) is a standards-based vector file format. Qt has support for this format and can makes it quite easy to use resources like these in 2D games.</p>
<p>In my experiments, I was trying to hammer OpenGL shapes into the QGraphicsScene framework, which is not what you seem to want to do.</p>
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		<title>By: Matt</title>
		<link>http://www.resurrected-entertainment.com/2008/12/12/qt-for-games-niblet-4/comment-page-1/#comment-1143</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Tue, 28 Jul 2009 00:09:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.resurrected-entertainment.com/?p=131#comment-1143</guid>
		<description>Hi,

I&#039;m curious to know how you go with game development on QT. I&#039;ve just started to use QT for some boring &#039;forms/reports&#039; - &#039;data in/data out&#039; stuff.

I&#039;d like a nice distraction with some game development on QT. Just to keep it interesting.

Just 2D stuff. So I&#039;m looking for a game engine to integrate with QT...

Did you make some headway with QGraphicsItem?

Matt</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I&#8217;m curious to know how you go with game development on QT. I&#8217;ve just started to use QT for some boring &#8216;forms/reports&#8217; &#8211; &#8216;data in/data out&#8217; stuff.</p>
<p>I&#8217;d like a nice distraction with some game development on QT. Just to keep it interesting.</p>
<p>Just 2D stuff. So I&#8217;m looking for a game engine to integrate with QT&#8230;</p>
<p>Did you make some headway with QGraphicsItem?</p>
<p>Matt</p>
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