Face_button.cc

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00001 /*
00002 Copyright (C) 2001 The Exult Team
00003 
00004 This program is free software; you can redistribute it and/or
00005 modify it under the terms of the GNU General Public License
00006 as published by the Free Software Foundation; either version 2
00007 of the License, or (at your option) any later version.
00008 
00009 This program is distributed in the hope that it will be useful,
00010 but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012 GNU General Public License for more details.
00013 
00014 You should have received a copy of the GNU General Public License
00015 along with this program; if not, write to the Free Software
00016 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
00017 */
00018 
00019 #ifdef HAVE_CONFIG_H
00020 #  include <config.h>
00021 #endif
00022 
00023 #include "Face_button.h"
00024 #include "Paperdoll_gump.h"
00025 #include "actors.h"
00026 #include "gamewin.h"
00027 
00028 Face_button::Face_button(Gump *par, int px, int py, Actor *a)
00029   : Gump_button(par, 0, px, py), actor(a)
00030 {
00031   Paperdoll_gump::Paperdoll_npc *npcinfo =
00032     Paperdoll_gump::GetCharacterInfo(a->get_shapenum());
00033 
00034   if (!npcinfo) npcinfo = Paperdoll_gump::GetCharacterInfoSafe(a->get_sexed_coloured_shape());
00035   if (!npcinfo) npcinfo = Paperdoll_gump::GetCharacterInfoSafe(a->get_shape_real());
00036 
00037   set_shape(npcinfo->head_shape);
00038   set_frame(npcinfo->head_frame);
00039   set_file(npcinfo->file);
00040 }
00041 
00042 
00043 void Face_button::double_clicked(int x, int y)
00044 {
00045   actor->show_inventory();
00046 }
00047 
00048 void Face_button::update_widget()
00049 {
00050   Paperdoll_gump::Paperdoll_npc *npcinfo =
00051     Paperdoll_gump::GetCharacterInfo(actor->get_shapenum());
00052 
00053   if (!npcinfo) npcinfo = Paperdoll_gump::GetCharacterInfoSafe(actor->get_sexed_coloured_shape());
00054   if (!npcinfo) npcinfo = Paperdoll_gump::GetCharacterInfoSafe(actor->get_shape_real());
00055 
00056   if (get_shapenum() != npcinfo->head_shape ||
00057     get_framenum() != npcinfo->head_frame ||
00058     get_shapefile() != npcinfo->file)
00059   {
00060     gwin->add_dirty(get_rect());
00061     set_shape(npcinfo->head_shape);
00062     set_frame(npcinfo->head_frame);
00063     set_file(npcinfo->file);
00064     gwin->add_dirty(get_rect());
00065   }
00066 
00067 }

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