Actor_gump(Container_game_object *cont, int initx, int inity, int shnum) | Actor_gump | |
add(Game_object *obj, int mx=-1, int my=-1, int sx=-1, int sy=-1, bool dont_check=false, bool combine=false) | Actor_gump | [virtual] |
check_button | Gump | [protected] |
close() | Gump | [virtual] |
cmode_button | Actor_gump | [protected] |
cmodex | Actor_gump | [protected, static] |
cmodey | Actor_gump | [protected, static] |
combat_button | Actor_gump | [protected] |
combatx | Actor_gump | [protected, static] |
combaty | Actor_gump | [protected, static] |
container | Gump | [protected] |
coords | Actor_gump | [protected, static] |
disk_button | Actor_gump | [protected] |
diskx | Actor_gump | [protected, static] |
disky | Actor_gump | [protected, static] |
eman | Game_singletons | [protected, static] |
find_actor(int mx, int my) | Actor_gump | [virtual] |
find_closest(int mx, int my, int only_empty=0) | Actor_gump | [protected] |
find_object(int mx, int my) | Gump | [virtual] |
gclock | Game_singletons | [protected, static] |
get_cont_or_actor(int mx, int my) | Gump | [inline] |
get_container() | Gump | [inline] |
get_dirty() | Gump | [virtual] |
get_framenum() const | ShapeID | [inline] |
get_info() const | ShapeID | [inline] |
get_info(int shnum) | ShapeID | [inline, static] |
get_num_frames() const | ShapeID | |
get_owner() | Gump | [virtual] |
get_rect() | Gump | [virtual] |
get_shape() | ShapeID | [inline] |
get_shape_location(Game_object *obj, int &ox, int &oy) | Gump | |
get_shape_rect(Game_object *obj) | Gump | |
get_shapefile() const | ShapeID | [inline] |
get_shapenum() const | ShapeID | [inline] |
get_x() | Gump | [inline] |
get_y() | Gump | [inline] |
gmap | Game_singletons | [protected, static] |
Gump() | Gump | [inline, protected] |
Gump(Container_game_object *cont, int initx, int inity, int shnum, ShapeFile shfile=SF_GUMPS_VGA) | Gump | |
Gump(Container_game_object *cont, int shnum, ShapeFile shfile=SF_GUMPS_VGA) | Gump | |
gumpman | Game_singletons | [protected, static] |
gwin | Game_singletons | [protected, static] |
halo_button | Actor_gump | [protected] |
halox | Actor_gump | [protected, static] |
haloy | Actor_gump | [protected, static] |
has_point(int x, int y) | Gump | [virtual] |
heart_button | Actor_gump | [protected] |
heartx | Actor_gump | [protected, static] |
hearty | Actor_gump | [protected, static] |
init(Game_window *g) | Game_singletons | [static] |
is_draggable() const | Gump | [inline, virtual] |
is_eol() const | ShapeID | [inline] |
is_invalid() const | ShapeID | [inline] |
is_modal() const | Gump | [inline, virtual] |
is_persistent() const | Gump | [inline, virtual] |
is_translucent() | ShapeID | [inline] |
no_handcursor() const | Gump | [inline, virtual] |
object_area | Gump | [protected] |
on_button(int mx, int my) | Actor_gump | [virtual] |
paint() | Actor_gump | [virtual] |
paint_invisible(int xoff, int yoff) | ShapeID | [inline] |
paint_outline(int xoff, int yoff, Pixel_colors pix) | ShapeID | [inline] |
paint_shape(int xoff, int yoff, bool force_trans=false) | ShapeID | [inline] |
pal | Game_singletons | [protected, static] |
partyman | Game_singletons | [protected, static] |
remove(Game_object *obj) | Gump | [virtual] |
set_file(ShapeFile shfile) | ShapeID | [inline] |
set_frame(int frnum) | ShapeID | [inline] |
set_object_area(Rectangle area, int checkx=8, int checky=64) | Gump | [protected] |
set_pos(int newx, int newy) | Gump | [inline] |
set_pos() | Gump | |
set_shape(int shnum, int frnum) | ShapeID | [inline] |
set_shape(int shnum) | ShapeID | [inline] |
set_to_spot(Game_object *obj, int index) | Actor_gump | [protected] |
set_translucent(int trans) | ShapeID | [inline] |
ShapeID(unsigned char l, unsigned char h) | ShapeID | [inline] |
ShapeID(unsigned char *&data) | ShapeID | [inline] |
ShapeID() | ShapeID | [inline] |
ShapeID(int shnum, int frnum, ShapeFile shfile=SF_SHAPES_VGA) | ShapeID | [inline] |
shapenum | Gump | [protected] |
sman | Game_singletons | [protected, static] |
spotx(int i) | Actor_gump | [inline, protected, static] |
spoty(int i) | Actor_gump | [inline, protected, static] |
ucmachine | Game_singletons | [protected, static] |
UNREPLICATABLE_CLASS(Actor_gump) | Actor_gump | [private] |
update_gump() | Gump | [inline, virtual] |
x | Gump | [protected] |
y | Gump | [protected] |
~Actor_gump() | Actor_gump | |
~Gump() | Gump | [virtual] |
~ShapeID() | ShapeID | [inline, virtual] |