actual | Audio | |
allow_music_looping | Audio | [private] |
are_effects_enabled() const | Audio | [inline] |
Audio() | Audio | [private] |
audio_enabled | Audio | |
bg2si_sfxs | Audio | [private, static] |
build_speech_vector(void) | Audio | [private] |
can_sfx(const std::string &game) const | Audio | |
cancel_streams(void) | Audio | |
channel_complete_callback(int chan) | Audio | [static] |
convert_VOC(uint8 *, uint32 &) | Audio | [private] |
Destroy(void) | Audio | [static] |
effects_enabled | Audio | [private] |
game_sfx(int sfx) | Audio | [inline, static] |
get_midi() | Audio | [inline] |
get_ptr(void) | Audio | [static] |
get_sample_rate() | Audio | [inline] |
get_sfx_file() | Audio | [inline] |
honest_sample_rates(void) | Audio | [inline] |
Init(int _samplerate, int _channels) | Audio | [private] |
Init(void) | Audio | [static] |
Init_sfx(void) | Audio | |
initialized | Audio | [private] |
is_audio_enabled() const | Audio | [inline] |
is_music_enabled() const | Audio | [inline] |
is_music_looping_allowed() const | Audio | [inline] |
is_speech_enabled() const | Audio | [inline] |
is_stereo() | Audio | [inline] |
is_track_playing(int num) | Audio | [inline] |
midi | Audio | [private] |
music_enabled | Audio | [private] |
pause_audio(void) | Audio | |
play(uint8 *sound_data, uint32 len, bool) | Audio | |
play_sound_effect(int num, int volume=SDL_MIX_MAXVOLUME, int dir=0, int repeat=0) | Audio | |
play_wave_sfx(int num, int volume=SDL_MIX_MAXVOLUME, int dir=0, int repeat=0) | Audio | |
playfile(const char *, bool) | Audio | |
playing(void) | Audio | |
resume_audio(void) | Audio | |
SDL_open | Audio | [private] |
self | Audio | [private, static] |
set_allow_music_looping(bool ena) | Audio | [inline] |
set_audio_enabled(bool ena) | Audio | |
set_effects_enabled(bool ena) | Audio | [inline] |
set_music_enabled(bool ena) | Audio | [inline] |
set_speech_enabled(bool ena) | Audio | [inline] |
sfx_file | Audio | |
sfxs | Audio | [private] |
speech_enabled | Audio | [private] |
start_music(int num, bool continuous, int bank=0) | Audio | |
start_music(const char *fname, int num, bool continuous) | Audio | |
start_music(XMIDIEventList *midfile, bool continuous) | Audio | |
start_music_combat(Combat_song song, bool continuous, int bank=0) | Audio | |
start_speech(int num, bool wait=false) | Audio | |
stop_music() | Audio | |
stop_sound_effects() | Audio | |
Tired_of_compiler_warnings class | Audio | [friend] |
truthful_ | Audio | [private] |
UNREPLICATABLE_CLASS(Audio) | Audio | [private] |
wanted | Audio | [private] |
wave | Audio | [private] |
~Audio() | Audio | [private] |