Audio Member List

This is the complete list of members for Audio, including all inherited members.

actualAudio
allow_music_loopingAudio [private]
are_effects_enabled() constAudio [inline]
Audio()Audio [private]
audio_enabledAudio
bg2si_sfxsAudio [private, static]
build_speech_vector(void)Audio [private]
can_sfx(const std::string &game) constAudio
cancel_streams(void)Audio
channel_complete_callback(int chan)Audio [static]
convert_VOC(uint8 *, uint32 &)Audio [private]
Destroy(void)Audio [static]
effects_enabledAudio [private]
game_sfx(int sfx)Audio [inline, static]
get_midi()Audio [inline]
get_ptr(void)Audio [static]
get_sample_rate()Audio [inline]
get_sfx_file()Audio [inline]
honest_sample_rates(void)Audio [inline]
Init(int _samplerate, int _channels)Audio [private]
Init(void)Audio [static]
Init_sfx(void)Audio
initializedAudio [private]
is_audio_enabled() constAudio [inline]
is_music_enabled() constAudio [inline]
is_music_looping_allowed() constAudio [inline]
is_speech_enabled() constAudio [inline]
is_stereo()Audio [inline]
is_track_playing(int num)Audio [inline]
midiAudio [private]
music_enabledAudio [private]
pause_audio(void)Audio
play(uint8 *sound_data, uint32 len, bool)Audio
play_sound_effect(int num, int volume=SDL_MIX_MAXVOLUME, int dir=0, int repeat=0)Audio
play_wave_sfx(int num, int volume=SDL_MIX_MAXVOLUME, int dir=0, int repeat=0)Audio
playfile(const char *, bool)Audio
playing(void)Audio
resume_audio(void)Audio
SDL_openAudio [private]
selfAudio [private, static]
set_allow_music_looping(bool ena)Audio [inline]
set_audio_enabled(bool ena)Audio
set_effects_enabled(bool ena)Audio [inline]
set_music_enabled(bool ena)Audio [inline]
set_speech_enabled(bool ena)Audio [inline]
sfx_fileAudio
sfxsAudio [private]
speech_enabledAudio [private]
start_music(int num, bool continuous, int bank=0)Audio
start_music(const char *fname, int num, bool continuous)Audio
start_music(XMIDIEventList *midfile, bool continuous)Audio
start_music_combat(Combat_song song, bool continuous, int bank=0)Audio
start_speech(int num, bool wait=false)Audio
stop_music()Audio
stop_sound_effects()Audio
Tired_of_compiler_warnings classAudio [friend]
truthful_Audio [private]
UNREPLICATABLE_CLASS(Audio)Audio [private]
wantedAudio [private]
waveAudio [private]
~Audio()Audio [private]


Generated on Mon Jul 9 14:47:01 2007 for ExultEngine by  doxygen 1.5.1