cloud | Cloud | [private] |
Cloud(short dx, short dy) | Cloud | |
count | Cloud | [private] |
deltax | Cloud | [private] |
deltay | Cloud | [private] |
max_count | Cloud | [private] |
next(Game_window *gwin, unsigned long curtime, int w, int h) | Cloud | [inline] |
paint() | Cloud | |
randcnt | Cloud | [private, static] |
set_start_pos(Shape_frame *shape, int w, int h, int &x, int &y) | Cloud | [private] |
start_time | Cloud | [private] |
wx | Cloud | [private] |
wy | Cloud | [private] |