clouds | Clouds_effect | [private] |
Clouds_effect(int duration, int delay=0, Game_object *egg=0) | Clouds_effect | |
Effects_manager class | Special_effect | [friend] |
eggloc | Weather_effect | [protected] |
eman | Game_singletons | [protected, static] |
gclock | Game_singletons | [protected, static] |
get_num() | Weather_effect | [inline] |
gmap | Game_singletons | [protected, static] |
gumpman | Game_singletons | [protected, static] |
gwin | Game_singletons | [protected, static] |
handle_event(unsigned long curtime, long udata) | Clouds_effect | [virtual] |
in_queue() | Time_sensitive | [inline] |
init(Game_window *g) | Game_singletons | [static] |
is_weather() | Weather_effect | [inline, virtual] |
num | Weather_effect | [protected] |
num_clouds | Clouds_effect | [private] |
out_of_range(Tile_coord &avpos, int dist) | Weather_effect | |
paint() | Clouds_effect | [virtual] |
pal | Game_singletons | [protected, static] |
partyman | Game_singletons | [protected, static] |
set_always(bool tf) | Time_sensitive | [inline] |
sman | Game_singletons | [protected, static] |
Special_effect() | Special_effect | [inline] |
stop_time | Weather_effect | [protected] |
Time_queue class | Time_sensitive | [friend] |
Time_sensitive() | Time_sensitive | [inline] |
ucmachine | Game_singletons | [protected, static] |
Weather_effect(int duration, int delay, int n, Game_object *egg=0) | Weather_effect | |
~Clouds_effect() | Clouds_effect | [inline, virtual] |
~Special_effect() | Special_effect | [inline, virtual] |
~Time_sensitive() | Time_sensitive | [virtual] |
~Weather_effect() | Weather_effect | [inline, virtual] |