ammo_shape | Combat_schedule | [protected] |
approach enum value | Combat_schedule | [protected] |
approach_foe() | Combat_schedule | [protected] |
bake enum value | Schedule | |
battle_end_time | Combat_schedule | [protected, static] |
battle_time | Combat_schedule | [protected, static] |
blacksmith enum value | Schedule | |
blocked | Schedule | [protected] |
can_yell | Combat_schedule | [protected] |
combat enum value | Schedule | |
Combat_schedule(Actor *n, Schedule_types prev_sched) | Combat_schedule | |
dance enum value | Schedule | |
desk_work enum value | Schedule | |
duel enum value | Schedule | |
eat enum value | Schedule | |
eat_at_inn enum value | Schedule | |
eman | Game_singletons | [protected, static] |
ending(int newtype) | Combat_schedule | [virtual] |
failures | Combat_schedule | [protected] |
farm enum value | Schedule | |
find_foe(int mode) | Combat_schedule | [protected] |
find_foe() | Combat_schedule | [inline, protected] |
find_opponents() | Combat_schedule | [protected, virtual] |
find_protected_attacker() | Combat_schedule | [protected] |
fire enum value | Combat_schedule | [protected] |
flee enum value | Combat_schedule | [protected] |
fleed | Combat_schedule | [protected] |
follow_avatar enum value | Schedule | |
gclock | Game_singletons | [protected, static] |
get_actual_type(Actor *npc) | Schedule | [virtual] |
get_prev_type() const | Schedule | [inline] |
gmap | Game_singletons | [protected, static] |
graze enum value | Schedule | |
gumpman | Game_singletons | [protected, static] |
gwin | Game_singletons | [protected, static] |
has_started_battle() const | Combat_schedule | [inline] |
horiz_pace enum value | Schedule | |
hound enum value | Schedule | |
im_dormant() | Combat_schedule | [virtual] |
init(Game_window *g) | Game_singletons | [static] |
initial enum value | Combat_schedule | [protected] |
is_thrown | Combat_schedule | [protected] |
kid_games enum value | Schedule | |
lab enum value | Schedule | |
loiter enum value | Schedule | |
max_range | Combat_schedule | [protected] |
miner enum value | Schedule | |
monster_died() | Combat_schedule | [static] |
no_blocking | Combat_schedule | [protected] |
notify_object_gone(Game_object *obj) | Schedule | [inline, virtual] |
now_what() | Combat_schedule | [virtual] |
npc | Schedule | [protected] |
opponents | Combat_schedule | [protected] |
pal | Game_singletons | [protected, static] |
parry enum value | Combat_schedule | [protected] |
partyman | Game_singletons | [protected, static] |
patrol enum value | Schedule | |
Phase enum name | Combat_schedule | [protected] |
practice_target | Combat_schedule | [protected] |
preach enum value | Schedule | |
prev_schedule | Combat_schedule | [protected] |
prev_type | Schedule | [protected] |
projectile_range | Combat_schedule | [protected] |
projectile_shape | Combat_schedule | [protected] |
readied_spellbook() | Combat_schedule | [protected] |
retreat enum value | Combat_schedule | [protected] |
returns | Combat_schedule | [protected] |
run_away() | Combat_schedule | [protected] |
Schedule(Actor *n) | Schedule | |
Schedule_types enum name | Schedule | |
set_action_sequence(Actor *actor, Tile_coord dest, Actor_action *when_there, bool from_off_screen=false, int delay=0) | Schedule | [static] |
set_bed(Game_object *b) | Schedule | [inline, virtual] |
set_blocked(Tile_coord b) | Schedule | [inline] |
set_weapon() | Combat_schedule | [virtual] |
sew enum value | Schedule | |
shy enum value | Schedule | |
sit enum value | Schedule | |
sleep enum value | Schedule | |
sman | Game_singletons | [protected, static] |
special enum value | Schedule | |
spellbook | Combat_schedule | [protected] |
stand enum value | Schedule | |
start_battle() | Combat_schedule | [protected] |
start_strike() | Combat_schedule | [protected] |
started_battle | Combat_schedule | [protected] |
state | Combat_schedule | [protected] |
street_maintenance enum value | Schedule | |
street_maintenance_failures | Schedule | [protected] |
street_maintenance_time | Schedule | [protected] |
strike enum value | Combat_schedule | [protected] |
strike_range | Combat_schedule | [protected] |
stunned enum value | Combat_schedule | [protected] |
talk enum value | Schedule | |
teleport() | Combat_schedule | [protected] |
teleport_time | Combat_schedule | [protected] |
tend_shop enum value | Schedule | |
thief enum value | Schedule | |
try_street_maintenance() | Schedule | |
ucmachine | Game_singletons | [protected, static] |
vert_pace enum value | Schedule | |
wait enum value | Schedule | |
wait_return enum value | Combat_schedule | [protected] |
waiter enum value | Schedule | |
walk_to_schedule enum value | Schedule | |
wander enum value | Schedule | |
weapon_shape | Combat_schedule | [protected] |
yelled | Combat_schedule | [protected] |
~Schedule() | Schedule | [inline, virtual] |