add_answer(Usecode_value &val) | Conversation | |
add_answer(const char *str) | Conversation | [private] |
answer_stack | Conversation | [private] |
answers | Conversation | [private] |
avatar_face | Conversation | [private] |
clear_answers(void) | Conversation | |
clear_avatar_choices() | Conversation | |
clear_text_pending() | Conversation | |
conv_choices | Conversation | [private] |
Conversation() | Conversation | |
conversation_choice(int x, int y) | Conversation | |
eman | Game_singletons | [protected, static] |
face_info | Conversation | [private] |
gclock | Game_singletons | [protected, static] |
get_answer(int num) | Conversation | [inline] |
get_num_answers() const | Conversation | [inline] |
get_num_faces_on_screen() const | Conversation | [inline] |
gmap | Game_singletons | [protected, static] |
gumpman | Game_singletons | [protected, static] |
gwin | Game_singletons | [protected, static] |
init(Game_window *g) | Game_singletons | [static] |
init_faces() | Conversation | |
is_npc_text_pending() | Conversation | |
last_face_shown | Conversation | [private] |
locate_answer(const char *str) | Conversation | |
num_faces | Conversation | [private] |
paint() | Conversation | [virtual] |
paint_faces(bool text=false) | Conversation | |
pal | Game_singletons | [protected, static] |
partyman | Game_singletons | [protected, static] |
pop_answers() | Conversation | |
push_answers() | Conversation | |
remove_answer(Usecode_value &val) | Conversation | |
remove_answer(const char *str) | Conversation | [private] |
remove_face(int shape) | Conversation | |
remove_last_face() | Conversation | |
remove_slot_face(int slot) | Conversation | |
set_slot(int i) | Conversation | [inline] |
show_avatar_choices() | Conversation | |
show_avatar_choices(int num_choices, char **choices) | Conversation | [private] |
show_face(int shape, int frame, int slot=-1) | Conversation | |
show_npc_message(const char *msg) | Conversation | |
sman | Game_singletons | [protected, static] |
stack_empty() const | Conversation | [inline] |
ucmachine | Game_singletons | [protected, static] |
~Conversation() | Conversation | |