add_effect(Special_effect *effect) | Effects_manager | |
add_text(const char *msg, Game_object *item) | Effects_manager | |
add_text(const char *msg, int x, int y) | Effects_manager | |
add_text_effect(Text_effect *txt) | Effects_manager | |
center_text(const char *msg) | Effects_manager | |
effects | Effects_manager | [private] |
Effects_manager(Game_window *g) | Effects_manager | [inline] |
get_weather() | Effects_manager | |
gwin | Effects_manager | [private] |
paint() | Effects_manager | |
paint_text() | Effects_manager | |
remove_all_effects(bool repaint=false) | Effects_manager | |
remove_effect(Special_effect *effect) | Effects_manager | |
remove_text_effect(Game_object *item) | Effects_manager | |
remove_text_effect(Text_effect *txt) | Effects_manager | |
remove_text_effects() | Effects_manager | |
remove_weather_effects(int dist=0) | Effects_manager | |
texts | Effects_manager | [private] |
~Effects_manager() | Effects_manager |