Egg_object Member List

This is the complete list of members for Egg_object, including all inherited members.

activate(int event=1)Egg_object [virtual]
activate(Game_object *obj, bool must=false)Egg_object [virtual]
activate_teleport(Game_object *obj)Egg_object [protected]
add(Game_object *obj, bool dont_check=false, bool combine=false)Game_object [virtual]
add_quantity(int delta, int shapenum, int qual=c_any_qual, int framenum=c_any_framenum, int dontcreate=0)Game_object [inline, virtual]
add_readied(Game_object *obj, int index, int dont_check=0, int force_pos=0)Game_object [inline, virtual]
areaEgg_object [protected]
as_actor()Game_object [inline, virtual]
as_barge()Game_object [inline, virtual]
as_container()Game_object [inline, virtual]
as_egg()Egg_object [inline, virtual]
as_npc()Game_object [inline, virtual]
as_terrain()Game_object [inline, virtual]
attack_object(Actor *attacker, int weapon_shape, int ammo_shape)Game_object [protected]
attacked(Actor *attacker, int weapon_shape=0, int ammo_shape=0)Game_object [virtual]
auto_reset enum valueEgg_object
avatar_far enum valueEgg_object
avatar_footpad enum valueEgg_object
avatar_near enum valueEgg_object
blocks(Tile_coord tile)Game_object
button enum valueEgg_object
cached_in enum valueEgg_object
caltrops_field enum valueEgg_object
change_frame(int frnum)Game_object
clear_dependencies()Game_object
clear_flag(int flag)Ireg_game_object [inline, virtual]
clear_siflag(int flag)Game_object [inline, virtual]
compare(class Ordering_info &inf1, Game_object *obj2)Game_object [static]
count_objects(int shapenum, int qual=c_any_qual, int framenum=c_any_framenum)Game_object [inline, virtual]
create_quantity(int delta, int shapenum, int qual, int framenum, bool temporary=false)Game_object [inline, virtual]
criteriaEgg_object [protected]
cxGame_object [protected]
cyGame_object [protected]
data1Egg_object [protected]
data2Egg_object [protected]
delete_contents()Game_object [inline, virtual]
distanceEgg_object [protected]
Egglike_game_object::distance(Game_object *o2) constGame_object [inline]
drop(Game_object *obj)Game_object [virtual]
edit()Egg_object [virtual]
editingEgg_object [private, static]
Egg_criteria enum nameEgg_object
Egg_flag_shifts enum nameEgg_object
Egg_object(int shapenum, int framenum, unsigned int tilex, unsigned int tiley, unsigned int lft, unsigned short itype, unsigned char prob, short d1, short d2)Egg_object
Egg_object(int shapenum, int framenum, unsigned int tilex, unsigned int tiley, unsigned int lft, unsigned char ty)Egg_object
Egg_types enum nameEgg_object
Egglike_game_object(int shapenum, int framenum, unsigned int tilex, unsigned int tiley, unsigned int lft=0)Egglike_game_object [inline]
elements_read()Game_object [inline, virtual]
emanGame_singletons [protected, static]
external_criteria enum valueEgg_object
find_blocking(Tile_coord tile)Game_object [static]
find_closest(Game_object_vector &vec, int *shapenums, int num_shapes, int dist=24)Game_object
find_closest(int *shapenums, int num_shapes, int dist=24)Game_object
find_closest(int shapenum, int dist=24)Game_object [inline]
find_door(Tile_coord tile)Game_object [static]
find_item(int shapenum, int qual, int framenum)Game_object [inline, virtual]
find_nearby(Egg_vector &vec, Tile_coord pos, int shapenum, int delta, int mask, int qual=c_any_qual, int framenum=c_any_framenum)Game_object [static]
find_nearby(Actor_vector &vec, Tile_coord pos, int shapenum, int delta, int mask, int qual=c_any_qual, int framenum=c_any_framenum)Game_object [static]
find_nearby(Game_object_vector &vec, Tile_coord pos, int shapenum, int delta, int mask, int qual=c_any_qual, int framenum=c_any_framenum)Game_object [static]
find_nearby(Game_object_vector &vec, int shapenum, int delta, int mask, int qual=c_any_qual, int framenum=c_any_framenum) constGame_object
find_nearby_actors(Actor_vector &vec, int shapenum, int delta) constGame_object
find_nearby_eggs(Egg_vector &vec, int shapenum, int delta, int qual=c_any_qual, int frnum=c_any_framenum) constGame_object
fire_field enum valueEgg_object
flagsEgg_object [protected]
flags2Ireg_game_object [protected]
Game_object(unsigned char *ifix)Game_object [inline, protected]
Game_object(int shapenum, int framenum, unsigned int tilex, unsigned int tiley, unsigned int lft=0)Game_object [inline]
Game_object(const Game_object &obj2)Game_object [inline]
Game_object()Game_object [inline]
gclockGame_singletons [protected, static]
get_area() constEgg_object [inline]
get_chunk()Game_object
get_criteria() constEgg_object [inline]
get_cx() constGame_object [inline]
get_cy() constGame_object [inline]
get_dependency(int i)Game_object [inline]
get_dependency_count()Game_object [inline]
get_dir_facing() constGame_object
get_dir_framenum(int dir, int frnum) constGame_object [inline]
get_dir_framenum(int frnum) constGame_object [inline]
get_direction(Game_object *o2) constGame_object
get_direction(Tile_coord t2) const Game_object
get_distance() constEgg_object [inline]
get_flag(int flag) constIreg_game_object [inline, virtual]
get_flags() constIreg_game_object [inline]
get_flags2() constIreg_game_object [inline]
get_footprint()Game_object
get_framenum() constShapeID [inline]
get_high_shape() constIreg_game_object [inline, virtual]
get_info() constShapeID [inline]
get_info(int shnum)ShapeID [inline, static]
get_ireg_size()Egg_object [virtual]
get_lift() constGame_object [inline]
get_live_npc_num()Game_object [inline, virtual]
get_low_lift() constIreg_game_object [inline, virtual]
get_max_weight()Game_object [virtual]
get_name() constGame_object [virtual]
get_next()Game_object [inline]
get_num_frames() constShapeID
get_obj_hp() constGame_object [virtual]
get_objects(Game_object_vector &vec, int shapenum, int qual, int framenum)Game_object [inline, virtual]
get_original_tile_coord() constGame_object [inline, virtual]
get_outermost()Game_object
get_owner()Ireg_game_object [inline, virtual]
get_prev()Game_object [inline]
get_quality() constGame_object [inline]
get_quantity() constGame_object
get_rotated_frame(int quads)Game_object [virtual]
get_shape()ShapeID [inline]
get_shapefile() constShapeID [inline]
get_shapenum() constShapeID [inline]
get_siflag(int flag) constGame_object [inline, virtual]
get_tile() constGame_object [inline]
get_tx() constGame_object [inline]
get_ty() constGame_object [inline]
get_type() constEgg_object [inline]
get_type_flag(int flag) constGame_object [inline, virtual]
get_volume() constGame_object
get_weight(int shnum, int quant=1)Game_object [static]
get_weight()Game_object [virtual]
gmapGame_singletons [protected, static]
gumpmanGame_singletons [protected, static]
gwinGame_singletons [protected, static]
hatched enum valueEgg_object
highshapeIreg_game_object
init(Game_window *g)Game_singletons [static]
init_field(unsigned char ty)Egg_object [inline, protected]
Ireg_game_object(int shapenum, int framenum, unsigned int tilex, unsigned int tiley, unsigned int lft=0)Ireg_game_object [inline]
Ireg_game_object(const Ireg_game_object &obj2)Ireg_game_object [inline]
Ireg_game_object()Ireg_game_object [inline]
is_active(Game_object *obj, int tx, int ty, int tz, int from_tx, int from_ty)Egg_object [virtual]
is_closed_door() constGame_object
is_dragable() constIreg_game_object [virtual]
is_egg() constEgg_object [inline, virtual]
is_eol() constShapeID [inline]
is_findable()Egglike_game_object [virtual]
is_invalid() constShapeID [inline]
is_monster()Game_object [inline, virtual]
is_pos_invalid() constGame_object [inline]
is_solid_area() constEgg_object [inline]
is_translucent()ShapeID [inline]
jukebox enum valueEgg_object
launcherEgg_object [protected]
liftGame_object [protected]
lowliftIreg_game_object
lt(Game_object &obj2)Game_object
Map_chunk classGame_object [friend]
mirror_object enum valueEgg_object
missile enum valueEgg_object
modify_quantity(int delta, bool *del=0)Game_object
monster enum valueEgg_object
move(int newtx, int newty, int newlift)Egg_object [virtual]
Egglike_game_object::move(Tile_coord t)Ireg_game_object [inline]
move_aside(Actor *for_actor, int dir)Game_object [inline, virtual]
nocturnal enum valueEgg_object
once enum valueEgg_object
paint()Egg_object [virtual]
paint_invisible(int xoff, int yoff)ShapeID [inline]
paint_outline(Pixel_colors pix)Game_object
ShapeID::paint_outline(int xoff, int yoff, Pixel_colors pix)ShapeID [inline]
paint_shape(int xoff, int yoff, bool force_trans=false)ShapeID [inline]
paint_terrain()Ireg_game_object [inline, virtual]
palGame_singletons [protected, static]
party_footpad enum valueEgg_object
party_near enum valueEgg_object
partymanGame_singletons [protected, static]
path enum valueEgg_object
poison_field enum valueEgg_object
print_debug()Egg_object
probabilityEgg_object [protected]
qualityGame_object [protected]
remove_quantity(int delta, int shapenum, int qual, int framenum)Game_object [inline, virtual]
remove_this(int nodel=0)Egg_object [virtual]
render_seqGame_object
reset()Egg_object [inline, virtual]
say(const char *text)Game_object
say(int from, int to)Game_object
set_area()Egg_object [virtual]
set_chunk(int newcx, int newcy)Game_object [inline]
set_file(ShapeFile shfile)ShapeID [inline]
set_flag(int flag)Ireg_game_object [inline, virtual]
set_flag_recursively(int flag)Ireg_game_object [inline, virtual]
set_flags(uint32 f)Ireg_game_object [inline]
set_frame(int frnum)ShapeID [inline]
set_high_shape(int s)Ireg_game_object [inline, virtual]
set_invalid()Game_object [inline]
set_lift(int l)Game_object [inline]
set_low_lift(int l)Ireg_game_object [inline, virtual]
set_obj_hp(int hp)Game_object [virtual]
set_owner(Container_game_object *o)Ireg_game_object [inline, virtual]
set_quality(int q)Game_object [inline]
set_shape(int shnum, int frnum)ShapeID [inline]
set_shape(int shnum)ShapeID [inline]
set_shape_pos(unsigned int shapex, unsigned int shapey)Game_object [inline]
set_siflag(int flag)Game_object [inline, virtual]
set_translucent(int trans)ShapeID [inline]
set_weather(int weather, int len=15, Game_object *egg=0)Egg_object [static]
shape_posGame_object [protected]
ShapeID(unsigned char l, unsigned char h)ShapeID [inline]
ShapeID(unsigned char *&data)ShapeID [inline]
ShapeID()ShapeID [inline]
ShapeID(int shnum, int frnum, ShapeFile shfile=SF_SHAPES_VGA)ShapeID [inline]
sleep_field enum valueEgg_object
smanGame_singletons [protected, static]
solid_areaEgg_object [protected]
something_on enum valueEgg_object
soundsfx enum valueEgg_object
step(Tile_coord t, int frame)Game_object [inline, virtual]
swap_positions(Game_object *obj2)Game_object
T_Flat_object_iterator< Game_object *, Map_chunk * > classGame_object [friend]
T_Object_iterator< Game_object * > classGame_object [friend]
T_Object_iterator_backwards< Game_object *, Map_chunk * > classGame_object [friend]
T_Object_list< Game_object * > classGame_object [friend]
teleport enum valueEgg_object
typeEgg_object [protected]
ucmachineGame_singletons [protected, static]
update_from_studio(unsigned char *data, int datalen)Egg_object [static]
usecode enum valueEgg_object
voice enum valueEgg_object
weather enum valueEgg_object
write_common_ireg(unsigned char *buf)Game_object
write_ifix(DataSource *ifix)Game_object [inline, virtual]
write_ireg(DataSource *out)Egg_object [virtual]
~Egg_object()Egg_object [virtual]
~Game_object()Game_object [inline, virtual]
~Ireg_game_object()Ireg_game_object [inline, virtual]
~ShapeID()ShapeID [inline, virtual]


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