add_dirty(int frnum) | Sprites_effect | [inline, protected] |
deltax | Sprites_effect | [protected] |
deltay | Sprites_effect | [protected] |
Effects_manager class | Special_effect | [friend] |
eman | Game_singletons | [protected, static] |
explode | Explosion_effect | [private] |
Explosion_effect(Tile_coord p, Game_object *exp, int delay=0, int weap=-1) | Explosion_effect | |
frames | Sprites_effect | [protected] |
gclock | Game_singletons | [protected, static] |
gmap | Game_singletons | [protected, static] |
gumpman | Game_singletons | [protected, static] |
gwin | Game_singletons | [protected, static] |
handle_event(unsigned long time, long udata) | Explosion_effect | [virtual] |
in_queue() | Time_sensitive | [inline] |
init(Game_window *g) | Game_singletons | [static] |
is_weather() | Special_effect | [inline, virtual] |
item | Sprites_effect | [protected] |
paint() | Sprites_effect | [virtual] |
pal | Game_singletons | [protected, static] |
partyman | Game_singletons | [protected, static] |
pos | Sprites_effect | [protected] |
set_always(bool tf) | Time_sensitive | [inline] |
sman | Game_singletons | [protected, static] |
Special_effect() | Special_effect | [inline] |
sprite | Sprites_effect | [protected] |
Sprites_effect(int num, Tile_coord p, int dx=0, int dy=0, int delay=0) | Sprites_effect | |
Sprites_effect(int num, Game_object *it, int xf, int yf, int dx, int dy) | Sprites_effect | |
Time_queue class | Time_sensitive | [friend] |
Time_sensitive() | Time_sensitive | [inline] |
ucmachine | Game_singletons | [protected, static] |
weapon | Explosion_effect | [private] |
xoff | Sprites_effect | [protected] |
yoff | Sprites_effect | [protected] |
~Special_effect() | Special_effect | [inline, virtual] |
~Time_sensitive() | Time_sensitive | [virtual] |