animating | Animator | [protected] |
Animator(Game_object *o, int snum=-1) | Animator | [inline] |
create(Game_object *ob) | Animator | [static] |
created | Frame_animator | [private] |
delay | Frame_animator | [private] |
deltax | Animator | [protected] |
deltay | Animator | [protected] |
eman | Game_singletons | [protected, static] |
FA_ENERGY_FIELD enum value | Frame_animator | [private] |
FA_LOOPING enum value | Frame_animator | [private] |
FA_SUNDIAL enum value | Frame_animator | [private] |
first_frame | Frame_animator | [private] |
Frame_animator(Game_object *o) | Frame_animator | |
frames | Frame_animator | [private] |
gclock | Game_singletons | [protected, static] |
get_deltax() | Animator | [inline] |
get_deltay() | Animator | [inline] |
get_framenum() | Frame_animator | [virtual] |
gmap | Game_singletons | [protected, static] |
gumpman | Game_singletons | [protected, static] |
gwin | Game_singletons | [protected, static] |
handle_event(unsigned long time, long udata) | Frame_animator | [virtual] |
in_queue() | Time_sensitive | [inline] |
init(Game_window *g) | Game_singletons | [static] |
Initialize() | Frame_animator | [private] |
last_frame | Frame_animator | [private] |
last_shape | Frame_animator | [private] |
obj | Animator | [protected] |
pal | Game_singletons | [protected, static] |
partyman | Game_singletons | [protected, static] |
set_always(bool tf) | Time_sensitive | [inline] |
sfxnum | Animator | [protected] |
sman | Game_singletons | [protected, static] |
start_animation() | Animator | [protected] |
Time_queue class | Time_sensitive | [friend] |
Time_sensitive() | Time_sensitive | [inline] |
type | Frame_animator | [private] |
ucmachine | Game_singletons | [protected, static] |
want_animation() | Animator | [inline] |
~Animator() | Animator | |
~Time_sensitive() | Time_sensitive | [virtual] |