Game_map Member List

This is the complete list of members for Game_map, including all inherited members.

abort_terrain_edits()Game_map
cache_out(int cx, int cy)Game_map
cache_out_schunk(int schunk)Game_map [private]
chunk_terrainsGame_map [private]
chunksGame_map [private]
clear()Game_map
commit_terrain_edits()Game_map
create_chunk(int cx, int cy)Game_map [private]
create_ifix_object(int shnum, int frnum)Game_map
create_ireg_object(Shape_info &info, int shnum, int frnum, int tilex, int tiley, int lift)Game_map
create_ireg_object(int shnum, int frnum)Game_map
delete_terrain(int tnum)Game_map
find_unused_shapes(unsigned char *found, int foundlen)Game_map
Game_map()Game_map
get_all_terrain()Game_map
get_chunk(int cx, int cy)Game_map [inline]
get_chunk_objects(int cx, int cy)Game_map
get_chunk_safely(int cx, int cy)Game_map [inline]
get_ifix_chunk_objects(DataSource *ifix, long filepos, int cnt, int cx, int cy)Game_map
get_ifix_objects(int schunk)Game_map
get_ireg_objects(int schunk)Game_map
get_map_objects(int schunk)Game_map
get_map_patches()Game_map [inline]
get_num_chunk_terrains() constGame_map [inline]
get_schunk_file_name(char *prefix, int schunk, char *fname)Game_map [static]
get_superchunk_objects(int schunk)Game_map
get_terrain(int tnum)Game_map [inline]
get_terrain_num(int cx, int cy) constGame_map [inline]
init()Game_map
insert_terrain(int tnum, bool dup=false)Game_map
is_chunk_read(int cx, int cy)Game_map [inline]
locate_shape(int shapenum, bool upwards, Game_object *start)Game_map
locate_terrain(int tnum, int &cx, int &cy, bool upwards=false)Game_map
map_modifiedGame_map [private]
map_patchesGame_map [private]
objectsGame_map [private]
read_all_terrainGame_map [private]
read_ireg_objects(DataSource *ireg, int scx, int scy, Game_object *container=0, unsigned long flags=(1<< Obj_flags::okay_to_take))Game_map
read_map_data()Game_map
read_special_ireg(DataSource *ireg, Game_object *obj)Game_map
read_terrain(int chunk_num)Game_map [private]
schunk_cacheGame_map [private]
schunk_cache_sizesGame_map [private]
schunk_modifiedGame_map [private]
schunk_readGame_map [private]
set_chunk_terrain(int cx, int cy, int chunknum)Game_map
set_ifix_modified(int cx, int cy)Game_map [inline]
set_map_modified()Game_map [inline]
swap_terrains(int tnum)Game_map
terrain_mapGame_map [private]
was_map_modified() constGame_map [inline]
write_ifix_objects(int schunk)Game_map
write_ireg()Game_map
write_ireg_objects(int schunk)Game_map
write_ireg_objects(int schunk, DataSource *ireg)Game_map
write_scheduled(DataSource *ireg, Game_object *obj, bool write_mark=false)Game_map [static]
write_static()Game_map
~Game_map()Game_map


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