abort(const char *msg,...) | Game_window | |
activate_item(int shnum, int frnum=c_any_framenum, int qual=c_any_qual) | Game_window | |
add_dirty(Rectangle r) | Game_window | [inline] |
add_dirty(Game_object *obj) | Game_window | [inline] |
add_nearby_npc(Npc_actor *npc) | Game_window | |
add_npc(Actor *npc, int num) | Game_window | |
add_special_light(int minutes) | Game_window | |
allow_double_right_move | Game_window | [private] |
armageddon | Game_window | |
attack_avatar(int num_guards=0) | Game_window | |
background_noise | Game_window | [private] |
bodies | Game_window | [private] |
call_guards(Actor *witness=0) | Game_window | |
camera_actor | Game_window | [private] |
center_view(Tile_coord t) | Game_window | |
check_time_stopped() | Game_window | [private] |
clear_dirty() | Game_window | [inline] |
clear_screen(bool update=false) | Game_window | |
clear_world() | Game_window | [private] |
clip_to_win(Rectangle r) | Game_window | [inline] |
clock | Game_window | [private] |
combat | Game_window | [private] |
create_mini_screenshot() | Game_window | |
cycle_load_palette() | Game_window | |
debug | Game_window | |
delete_object(Game_object *obj) | Game_window | |
dirty | Game_window | [private] |
double_click_closes_gumps | Game_window | [private] |
double_clicked(int x, int y) | Game_window | |
drag(int x, int y) | Game_window | |
dragging | Game_window | [private] |
drop_at_lift(Game_object *to_drop, int x, int y, int at_lift) | Game_window | |
drop_dragged(int x, int y, bool moved) | Game_window | |
effects | Game_window | [private] |
emulate_cache(int oldx, int oldy, int newx, int newy) | Game_window | |
emulate_is_move_allowed(int tx, int ty) | Game_window | |
emulate_swapout(int scx, int scy) | Game_window | |
fastmouse | Game_window | [private] |
find_object(int x, int y) | Game_window | |
find_witness(Actor *&closest_npc) | Game_window | |
focus | Game_window | [private] |
Game_render class | Game_window | [friend] |
game_window | Game_window | [private, static] |
Game_window(int width=0, int height=0, int scale=1, int scaler=0) | Game_window | |
get_allow_double_right_move() | Game_window | [inline] |
get_body(int npc_num) | Game_window | [inline] |
get_camera_actor() | Game_window | [inline] |
get_clock() | Game_window | [inline] |
get_double_click_closes_gumps() const | Game_window | [inline] |
get_dragging_gump() | Game_window | |
get_effects() | Game_window | [inline] |
get_fastmouse() const | Game_window | [inline] |
get_flat(int x, int y) | Game_window | |
get_focus() | Game_window | |
get_frame_skipping() | Game_window | [inline] |
get_game_identity(const char *savename) | Game_window | [static] |
get_gump_man() | Game_window | [inline] |
get_height() const | Game_window | [inline] |
get_instance() | Game_window | [inline, static] |
get_main_actor() const | Game_window | [inline] |
get_map() const | Game_window | [inline] |
get_map_patches() | Game_window | |
get_mouse3rd() const | Game_window | [inline] |
get_moving_barge() const | Game_window | [inline] |
get_nearby_npcs(Actor_queue &list) | Game_window | |
get_npc(long npc_num) const | Game_window | [inline] |
get_npc_prox() | Game_window | [inline] |
get_num_npcs() | Game_window | [inline] |
get_pal() | Game_window | [inline] |
get_party(Actor **list, int avatar_too=0) | Game_window | |
get_party_man() | Game_window | [inline] |
get_render_skip_lift() const | Game_window | [inline] |
get_save_name(int i) const | Game_window | [inline] |
get_saveinfo(Shape_file *&map, SaveGame_Details *&details, SaveGame_Party *&party) | Game_window | |
get_saveinfo(int num, char *&name, Shape_file *&map, SaveGame_Details *&details, SaveGame_Party *&party) | Game_window | |
get_scrolltx() const | Game_window | [inline] |
get_scrollty() const | Game_window | [inline] |
get_shape_location(Game_object *obj, int &x, int &y) | Game_window | |
get_shape_location(Tile_coord t, int &x, int &y) | Game_window | |
get_shape_rect(const Shape_frame *s, int x, int y) const | Game_window | [inline] |
get_shape_rect(Game_object *obj) | Game_window | |
get_std_delay() const | Game_window | [inline] |
get_step_tile_delta() | Game_window | [inline] |
get_text_bg() const | Game_window | [inline] |
get_tqueue() const | Game_window | [inline] |
get_unused_npc() | Game_window | |
get_usecode() const | Game_window | [inline] |
get_width() const | Game_window | [inline] |
get_win() const | Game_window | [inline] |
get_win_rect() const | Game_window | [inline] |
get_win_tile_rect() | Game_window | [inline] |
gump_man | Game_window | [private] |
have_focus() const | Game_window | [inline] |
ice_dungeon | Game_window | [private] |
in_combat() | Game_window | [inline] |
in_dungeon | Game_window | [private] |
init_actors() | Game_window | |
init_files(bool cycle=true) | Game_window | |
init_gamedat(bool create) | Game_window | |
is_dragging() const | Game_window | [inline] |
is_in_dungeon() | Game_window | [inline] |
is_main_actor_inside() | Game_window | [inline] |
is_moving() | Game_window | |
is_special_light() | Game_window | [inline] |
is_time_stopped() | Game_window | [inline] |
load_palette_timer | Game_window | [private] |
locate_shape(int shapenum, bool upwards) | Game_window | |
lose_focus() | Game_window | |
main_actor | Game_window | [private] |
main_actor_dont_move() | Game_window | |
map | Game_window | [private] |
mend_npcs() | Game_window | |
mouse3rd | Game_window | [private] |
moving_barge | Game_window | [private] |
npc_prox | Game_window | [private] |
npcs | Game_window | [private] |
num_npcs1 | Game_window | [private] |
paint(int x, int y, int w, int h) | Game_window | |
paint(Rectangle &r) | Game_window | [inline] |
paint() | Game_window | |
paint_dirty() | Game_window | |
paint_eggs | Game_window | |
paint_map_at_tile(int x, int y, int w, int h, int toptx, int topty, int skip_above=31) | Game_window | |
painted | Game_window | [private] |
pal | Game_window | [private] |
party_man | Game_window | [private] |
paused_combat_select(int x, int y) | Game_window | |
plasma(int w, int h, int x, int y, int startc, int endc) | Game_window | |
plasma_cycle_range | Game_window | [private] |
plasma_start_color | Game_window | [private] |
read() | Game_window | |
read_gwin() | Game_window | |
read_map() | Game_window | |
read_npcs() | Game_window | |
read_save_names() | Game_window | [private] |
read_saveinfo(DataSource *in, SaveGame_Details *&details, SaveGame_Party *&party) | Game_window | |
read_schedules() | Game_window | |
reload_usecode() | Game_window | |
remove_nearby_npc(Npc_actor *npc) | Game_window | |
removed | Game_window | [private] |
render | Game_window | [private] |
resized(unsigned int neww, unsigned int newh, unsigned int newsc, unsigned int newsclr) | Game_window | |
restore_gamedat(const char *fname) | Game_window | |
restore_gamedat(int num) | Game_window | |
revert_schedules(Actor *) | Game_window | |
save_gamedat(const char *fname, const char *savename) | Game_window | |
save_gamedat(int num, const char *savename) | Game_window | |
save_names | Game_window | [private] |
schedule_npcs(int hour3, int backwards=0, bool repaint=true) | Game_window | |
scroll_bounds | Game_window | [private] |
scroll_if_needed(Tile_coord t) | Game_window | |
scroll_if_needed(Actor *a, Tile_coord t) | Game_window | [inline] |
scrolltx | Game_window | [private] |
scrollty | Game_window | [private] |
send_location() | Game_window | |
set_above_main_actor(int lift) | Game_window | [inline] |
set_all_dirty() | Game_window | [inline] |
set_allow_double_right_move(bool a) | Game_window | [inline] |
set_body(int npc_num, Dead_body *body) | Game_window | [inline] |
set_camera_actor(Actor *a) | Game_window | |
set_double_click_closes_gumps(bool d) | Game_window | [inline] |
set_fastmouse(bool f) | Game_window | [inline] |
set_ice_dungeon(bool ice) | Game_window | [inline] |
set_in_dungeon(unsigned int lift) | Game_window | [inline] |
set_mouse3rd(bool m) | Game_window | [inline] |
set_moving_barge(Barge_object *b) | Game_window | |
set_painted() | Game_window | [inline] |
set_scrolls(Tile_coord cent) | Game_window | [private] |
set_scrolls(int newscrolltx, int newscrollty) | Game_window | |
set_std_delay(int msecs) | Game_window | [inline] |
set_step_tile_delta(int size) | Game_window | [inline] |
set_text_bg(int t) | Game_window | [inline] |
set_time_stopped(long ticks) | Game_window | |
setup_game() | Game_window | |
setup_load_palette() | Game_window | |
shape_man | Game_window | [private] |
show(bool force=false) | Game_window | [inline] |
show_game_location(int x, int y) | Game_window | |
show_items(int x, int y, bool ctrl=false) | Game_window | |
skip_above_actor | Game_window | [private] |
skip_lift | Game_window | |
special_light | Game_window | [private] |
start_actor(int winx, int winy, int speed=125) | Game_window | |
start_actor_along_path(int winx, int winy, int speed=125) | Game_window | |
start_actor_alt(int winx, int winy, int speed) | Game_window | |
start_dragging(int x, int y) | Game_window | |
std_delay | Game_window | [private] |
step_tile_delta | Game_window | [private] |
stop_actor() | Game_window | |
teleport_party(Tile_coord t, bool skip_eggs=false) | Game_window | |
text_bg | Game_window | [private] |
theft() | Game_window | |
theft_cx | Game_window | [private] |
theft_cy | Game_window | [private] |
theft_warnings | Game_window | [private] |
time_stopped | Game_window | [private] |
toggle_combat() | Game_window | |
tqueue | Game_window | [private] |
usecode | Game_window | [private] |
view_down() | Game_window | |
view_left() | Game_window | |
view_right() | Game_window | |
view_up() | Game_window | |
walk_in_formation | Game_window | |
was_painted() | Game_window | [inline] |
win | Game_window | [private] |
write() | Game_window | |
write_gwin() | Game_window | |
write_map() | Game_window | |
write_npcs() | Game_window | |
write_saveinfo() | Game_window | |
write_schedules() | Game_window | |
~Game_window() | Game_window | |