GameplayOptions_gump Member List

This is the complete list of members for GameplayOptions_gump, including all inherited members.

add(Game_object *obj, int mx=-1, int my=-1, int sx=-1, int sy=-1, bool dont_check=false, bool combine=false)Gump [virtual]
build_buttons()GameplayOptions_gump
buttonsGameplayOptions_gump [private]
cancel()GameplayOptions_gump
cheatsGameplayOptions_gump [private]
check_buttonGump [protected]
close()GameplayOptions_gump [virtual]
containerGump [protected]
doneModal_gump [protected]
doubleclickGameplayOptions_gump [private]
doubleright_moveGameplayOptions_gump [private]
emanGame_singletons [protected, static]
facestatsGameplayOptions_gump [private]
fastmouseGameplayOptions_gump [private]
find_actor(int mx, int my)Gump [inline, virtual]
find_object(int mx, int my)Gump [virtual]
framesGameplayOptions_gump [private]
frametextGameplayOptions_gump [private]
GameplayOptions_gump()GameplayOptions_gump
gclockGame_singletons [protected, static]
get_cont_or_actor(int mx, int my)Gump [inline]
get_container()Gump [inline]
get_dirty()Gump [virtual]
get_framenum() constShapeID [inline]
get_info() constShapeID [inline]
get_info(int shnum)ShapeID [inline, static]
get_num_frames() constShapeID
get_owner()Gump [virtual]
get_rect()Gump [virtual]
get_shape()ShapeID [inline]
get_shape_location(Game_object *obj, int &ox, int &oy)Gump
get_shape_rect(Game_object *obj)Gump
get_shapefile() constShapeID [inline]
get_shapenum() constShapeID [inline]
get_x()Gump [inline]
get_y()Gump [inline]
gmapGame_singletons [protected, static]
Gump()Gump [inline, protected]
Gump(Container_game_object *cont, int initx, int inity, int shnum, ShapeFile shfile=SF_GUMPS_VGA)Gump
Gump(Container_game_object *cont, int shnum, ShapeFile shfile=SF_GUMPS_VGA)Gump
gumpmanGame_singletons [protected, static]
gumps_pauseGameplayOptions_gump [private]
gwinGame_singletons [protected, static]
has_point(int x, int y)Gump [virtual]
init(Game_window *g)Game_singletons [static]
is_done()Modal_gump [inline]
is_draggable() constGump [inline, virtual]
is_eol() constShapeID [inline]
is_invalid() constShapeID [inline]
is_modal() constModal_gump [inline, virtual]
is_persistent() constGump [inline, virtual]
is_translucent()ShapeID [inline]
key_down(int chr)Modal_gump [inline, virtual]
load_settings()GameplayOptions_gump
Modal_gump(Container_game_object *cont, int initx, int inity, int shnum, ShapeFile shfile=SF_GUMPS_VGA)Modal_gump [inline]
Modal_gump(Container_game_object *cont, int shnum, ShapeFile shfile=SF_GUMPS_VGA)Modal_gump [inline]
mouse3rdGameplayOptions_gump [private]
mouse_down(int mx, int my)GameplayOptions_gump [virtual]
mouse_drag(int mx, int my)Modal_gump [inline, virtual]
mouse_up(int mx, int my)GameplayOptions_gump [virtual]
mousewheel_down()Modal_gump [inline, virtual]
mousewheel_up()Modal_gump [inline, virtual]
no_handcursor() constGump [inline, virtual]
num_frameratesGameplayOptions_gump [private]
object_areaGump [protected]
on_button(int mx, int my)Gump [virtual]
paint()GameplayOptions_gump [virtual]
paint_invisible(int xoff, int yoff)ShapeID [inline]
paint_outline(int xoff, int yoff, Pixel_colors pix)ShapeID [inline]
paint_shape(int xoff, int yoff, bool force_trans=false)ShapeID [inline]
palGame_singletons [protected, static]
paperdollsGameplayOptions_gump [private]
partymanGame_singletons [protected, static]
pushedModal_gump [protected]
remove(Game_object *obj)Gump [virtual]
rightclick_closeGameplayOptions_gump [private]
save_settings()GameplayOptions_gump
set_file(ShapeFile shfile)ShapeID [inline]
set_frame(int frnum)ShapeID [inline]
set_object_area(Rectangle area, int checkx=8, int checky=64)Gump [protected]
set_pos(int newx, int newy)Gump [inline]
set_pos()Gump
set_shape(int shnum, int frnum)ShapeID [inline]
set_shape(int shnum)ShapeID [inline]
set_translucent(int trans)ShapeID [inline]
ShapeID(unsigned char l, unsigned char h)ShapeID [inline]
ShapeID(unsigned char *&data)ShapeID [inline]
ShapeID()ShapeID [inline]
ShapeID(int shnum, int frnum, ShapeFile shfile=SF_SHAPES_VGA)ShapeID [inline]
shapenumGump [protected]
smanGame_singletons [protected, static]
text_bgGameplayOptions_gump [private]
text_input(int chr, int unicode)Modal_gump [inline, virtual]
toggle(Gump_button *btn, int state)GameplayOptions_gump
ucmachineGame_singletons [protected, static]
UNREPLICATABLE_CLASS_I(GameplayOptions_gump, Modal_gump(0, 0, 0, 0))GameplayOptions_gump [private]
update_gump()Gump [inline, virtual]
xGump [protected]
yGump [protected]
~GameplayOptions_gump()GameplayOptions_gump
~Gump()Gump [virtual]
~ShapeID()ShapeID [inline, virtual]


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