activate_eggs(Game_object *obj, int tx, int ty, int tz, int from_tx, int from_ty, bool now=false) | Map_chunk | [inline] |
add(Game_object *obj) | Map_chunk | |
add_dependencies(Game_object *newobj, class Ordering_info &newinfo) | Map_chunk | [private] |
add_dungeon_levels(Rectangle &tiles, unsigned int lift) | Map_chunk | [private] |
add_egg(Egg_object *egg) | Map_chunk | |
add_outside_dependencies(int cx, int cy, Game_object *newobj, class Ordering_info &newinfo) | Map_chunk | [inline, private, static] |
anywhere enum value | Map_chunk | |
cache | Map_chunk | [private] |
cx | Map_chunk | [private] |
cy | Map_chunk | [private] |
dungeon_levels | Map_chunk | [private] |
dungeon_lights | Map_chunk | [private] |
eman | Game_singletons | [protected, static] |
find_door(Tile_coord t) | Map_chunk | [inline] |
find_in_area(Game_object_vector &vec, Rectangle area, int shapenum, int framenum) | Map_chunk | [static] |
find_spot(Tile_coord pos, int dist, int shapenum, int framenum, int max_drop=0, int dir=-1, Find_spot_where where=anywhere) | Map_chunk | [static] |
find_spot(Tile_coord pos, int dist, Game_object *obj, int max_drop=0, Find_spot_where where=anywhere) | Map_chunk | [static] |
Find_spot_where enum name | Map_chunk | |
first_nonflat | Map_chunk | [private] |
from_below | Map_chunk | [private] |
from_below_right | Map_chunk | [private] |
from_right | Map_chunk | [private] |
gclock | Game_singletons | [protected, static] |
get_cache() const | Map_chunk | [inline] |
get_cx() const | Map_chunk | [inline] |
get_cy() const | Map_chunk | [inline] |
get_dungeon_lights() const | Map_chunk | [inline] |
get_first_nonflat() const | Map_chunk | [inline] |
get_flat(int tilex, int tiley) const | Map_chunk | [inline] |
get_highest_blocked(int lift, int tx, int ty) | Map_chunk | [inline] |
get_lowest_blocked(int lift, int tx, int ty) | Map_chunk | [inline] |
get_non_dungeon_lights() const | Map_chunk | [inline] |
get_obj_actors(Game_object_vector &removes, Actor_vector &actors) | Map_chunk | |
get_objects() | Map_chunk | [inline] |
get_rendered_flats() | Map_chunk | [inline] |
get_terrain() const | Map_chunk | [inline] |
gmap | Game_singletons | [protected, static] |
gravity(Rectangle area, int lift) | Map_chunk | [static] |
gumpman | Game_singletons | [protected, static] |
gwin | Game_singletons | [protected, static] |
has_dungeon() | Map_chunk | [inline] |
ice_dungeon | Map_chunk | [private] |
init(Game_window *g) | Game_singletons | [static] |
inside enum value | Map_chunk | |
is_blocked(int height, int lift, int tx, int ty, int &new_lift, const int move_flags, int max_drop=1, int max_rise=-1) | Map_chunk | [inline] |
is_blocked(int height, int lift, int startx, int starty, int xtiles, int ytiles, int &new_lift, const int move_flags, int max_drop, int max_rise=-1) | Map_chunk | [static] |
is_blocked(Tile_coord &tile, int height=1, const int move_flags=((1<< 5)|(1<< 6)), int max_drop=1, int max_rise=-1) | Map_chunk | [static] |
is_blocked(int xtiles, int ytiles, int ztiles, Tile_coord from, Tile_coord &to, const int move_flags, int max_drop=1, int max_rise=-1) | Map_chunk | [static] |
is_dungeon(int tx, int ty) | Map_chunk | [inline] |
is_ice_dungeon(int tx, int ty) | Map_chunk | [inline] |
is_roof(int tx, int ty, int lift) | Map_chunk | |
kill_cache() | Map_chunk | |
Map_chunk(int chunkx, int chunky) | Map_chunk | |
need_cache() | Map_chunk | [inline] |
non_dungeon_lights | Map_chunk | [private] |
Npc_actor class | Map_chunk | [friend] |
objects | Map_chunk | [private] |
outside enum value | Map_chunk | |
pal | Game_singletons | [protected, static] |
partyman | Game_singletons | [protected, static] |
remove(Game_object *obj) | Map_chunk | |
remove_egg(Egg_object *egg) | Map_chunk | |
roof | Map_chunk | [private] |
set_blocked(int startx, int starty, int endx, int endy, int lift, int ztiles, bool set) | Map_chunk | [inline] |
set_egged(Egg_object *egg, Rectangle &tiles, bool add) | Map_chunk | [inline] |
set_terrain(Chunk_terrain *ter) | Map_chunk | |
setup_cache() | Map_chunk | [inline] |
setup_dungeon_levels() | Map_chunk | |
sman | Game_singletons | [protected, static] |
terrain | Map_chunk | [private] |
try_all_eggs(Game_object *obj, int tx, int ty, int tz, int from_tx, int from_ty) | Map_chunk | [static] |
ucmachine | Game_singletons | [protected, static] |
~Map_chunk() | Map_chunk | |