Map_chunk Member List

This is the complete list of members for Map_chunk, including all inherited members.

activate_eggs(Game_object *obj, int tx, int ty, int tz, int from_tx, int from_ty, bool now=false)Map_chunk [inline]
add(Game_object *obj)Map_chunk
add_dependencies(Game_object *newobj, class Ordering_info &newinfo)Map_chunk [private]
add_dungeon_levels(Rectangle &tiles, unsigned int lift)Map_chunk [private]
add_egg(Egg_object *egg)Map_chunk
add_outside_dependencies(int cx, int cy, Game_object *newobj, class Ordering_info &newinfo)Map_chunk [inline, private, static]
anywhere enum valueMap_chunk
cacheMap_chunk [private]
cxMap_chunk [private]
cyMap_chunk [private]
dungeon_levelsMap_chunk [private]
dungeon_lightsMap_chunk [private]
emanGame_singletons [protected, static]
find_door(Tile_coord t)Map_chunk [inline]
find_in_area(Game_object_vector &vec, Rectangle area, int shapenum, int framenum)Map_chunk [static]
find_spot(Tile_coord pos, int dist, int shapenum, int framenum, int max_drop=0, int dir=-1, Find_spot_where where=anywhere)Map_chunk [static]
find_spot(Tile_coord pos, int dist, Game_object *obj, int max_drop=0, Find_spot_where where=anywhere)Map_chunk [static]
Find_spot_where enum nameMap_chunk
first_nonflatMap_chunk [private]
from_belowMap_chunk [private]
from_below_rightMap_chunk [private]
from_rightMap_chunk [private]
gclockGame_singletons [protected, static]
get_cache() constMap_chunk [inline]
get_cx() constMap_chunk [inline]
get_cy() constMap_chunk [inline]
get_dungeon_lights() constMap_chunk [inline]
get_first_nonflat() constMap_chunk [inline]
get_flat(int tilex, int tiley) const Map_chunk [inline]
get_highest_blocked(int lift, int tx, int ty)Map_chunk [inline]
get_lowest_blocked(int lift, int tx, int ty)Map_chunk [inline]
get_non_dungeon_lights() constMap_chunk [inline]
get_obj_actors(Game_object_vector &removes, Actor_vector &actors)Map_chunk
get_objects()Map_chunk [inline]
get_rendered_flats()Map_chunk [inline]
get_terrain() constMap_chunk [inline]
gmapGame_singletons [protected, static]
gravity(Rectangle area, int lift)Map_chunk [static]
gumpmanGame_singletons [protected, static]
gwinGame_singletons [protected, static]
has_dungeon()Map_chunk [inline]
ice_dungeonMap_chunk [private]
init(Game_window *g)Game_singletons [static]
inside enum valueMap_chunk
is_blocked(int height, int lift, int tx, int ty, int &new_lift, const int move_flags, int max_drop=1, int max_rise=-1)Map_chunk [inline]
is_blocked(int height, int lift, int startx, int starty, int xtiles, int ytiles, int &new_lift, const int move_flags, int max_drop, int max_rise=-1)Map_chunk [static]
is_blocked(Tile_coord &tile, int height=1, const int move_flags=((1<< 5)|(1<< 6)), int max_drop=1, int max_rise=-1)Map_chunk [static]
is_blocked(int xtiles, int ytiles, int ztiles, Tile_coord from, Tile_coord &to, const int move_flags, int max_drop=1, int max_rise=-1)Map_chunk [static]
is_dungeon(int tx, int ty)Map_chunk [inline]
is_ice_dungeon(int tx, int ty)Map_chunk [inline]
is_roof(int tx, int ty, int lift)Map_chunk
kill_cache()Map_chunk
Map_chunk(int chunkx, int chunky)Map_chunk
need_cache()Map_chunk [inline]
non_dungeon_lightsMap_chunk [private]
Npc_actor classMap_chunk [friend]
objectsMap_chunk [private]
outside enum valueMap_chunk
palGame_singletons [protected, static]
partymanGame_singletons [protected, static]
remove(Game_object *obj)Map_chunk
remove_egg(Egg_object *egg)Map_chunk
roofMap_chunk [private]
set_blocked(int startx, int starty, int endx, int endy, int lift, int ztiles, bool set)Map_chunk [inline]
set_egged(Egg_object *egg, Rectangle &tiles, bool add)Map_chunk [inline]
set_terrain(Chunk_terrain *ter)Map_chunk
setup_cache()Map_chunk [inline]
setup_dungeon_levels()Map_chunk
smanGame_singletons [protected, static]
terrainMap_chunk [private]
try_all_eggs(Game_object *obj, int tx, int ty, int tz, int from_tx, int from_ty)Map_chunk [static]
ucmachineGame_singletons [protected, static]
~Map_chunk()Map_chunk


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