add_choice(const char *s) | MenuChoice | |
choice | MenuChoice | [private] |
choices | MenuChoice | [private] |
dirty | MenuObject | |
font | MenuChoice | [private] |
frame_off | MenuObject | |
frame_on | MenuObject | |
get_choice() | MenuChoice | [inline] |
handle_event(SDL_Event &event) | MenuChoice | [virtual] |
is_mouse_over(int mx, int my) | MenuObject | [inline] |
is_selected() | MenuObject | [inline] |
max_choice_width | MenuChoice | [private] |
MenuChoice(Shape_frame *on, Shape_frame *off, int xpos, int ypos, Font *fnt) | MenuChoice | |
MenuObject() | MenuObject | [inline] |
paint(Game_window *gwin) | MenuChoice | [virtual] |
selected | MenuObject | |
set_choice(int c) | MenuChoice | [inline] |
set_selected(bool sel) | MenuObject | [inline] |
x | MenuObject | |
x1 | MenuObject | |
x2 | MenuObject | |
y | MenuObject | |
y1 | MenuObject | |
y2 | MenuObject | |
~MenuChoice() | MenuChoice | [inline, virtual] |
~MenuObject() | MenuObject | [inline, virtual] |