add(unsigned long curtime, Npc_actor *npc, int additional_secs=0) | Npc_proximity_handler | |
get_all(Actor_queue &list) | Npc_proximity_handler | |
gwin | Npc_proximity_handler | [private] |
handle_event(unsigned long curtime, long udata) | Npc_proximity_handler | [virtual] |
in_queue() | Time_sensitive | [inline] |
Npc_proximity_handler(Game_window *gw) | Npc_proximity_handler | [inline] |
remove(Npc_actor *npc) | Npc_proximity_handler | |
set_always(bool tf) | Time_sensitive | [inline] |
Time_queue class | Time_sensitive | [friend] |
Time_sensitive() | Time_sensitive | [inline] |
wait(int secs) | Npc_proximity_handler | |
wait_until | Npc_proximity_handler | [private] |
~Time_sensitive() | Time_sensitive | [virtual] |