Paperdoll_gump Member List

This is the complete list of members for Paperdoll_gump, including all inherited members.

add(Game_object *obj, int mx=-1, int my=-1, int sx=-1, int sy=-1, bool dont_check=false, bool combine=false)Paperdoll_gump [virtual]
ahandxPaperdoll_gump [protected, static]
ahandyPaperdoll_gump [protected, static]
ammoxPaperdoll_gump [protected, static]
ammoyPaperdoll_gump [protected, static]
back2fxPaperdoll_gump [protected, static]
back2fyPaperdoll_gump [protected, static]
back2mxPaperdoll_gump [protected, static]
back2myPaperdoll_gump [protected, static]
backfxPaperdoll_gump [protected, static]
backfyPaperdoll_gump [protected, static]
backmxPaperdoll_gump [protected, static]
backmyPaperdoll_gump [protected, static]
beltfxPaperdoll_gump [protected, static]
beltfyPaperdoll_gump [protected, static]
beltmxPaperdoll_gump [protected, static]
beltmyPaperdoll_gump [protected, static]
bodyxPaperdoll_gump [protected, static]
bodyyPaperdoll_gump [protected, static]
CharactersPaperdoll_gump [protected, static]
Characters_BGPaperdoll_gump [protected, static]
check_arms(int mx, int my, Paperdoll_npc *info)Paperdoll_gump
check_belt(int mx, int my, Paperdoll_npc *info)Paperdoll_gump
check_body(int mx, int my, Paperdoll_npc *info)Paperdoll_gump
check_buttonGump [protected]
check_head(int mx, int my, Paperdoll_npc *info)Paperdoll_gump
check_object(int mx, int my, Paperdoll_npc *info, int spot, int sx, int sy, int frame=0, int itemtype=-1, int checkspot=-1, int checktype=-1)Paperdoll_gump
check_object_arms(int mx, int my, Paperdoll_npc *info, int spot, int sx, int sy, int start=0, int itemtype=-1)Paperdoll_gump
check_shape(int px, int py, int shape, int frame, ShapeFile file)Paperdoll_gump
close()Gump [virtual]
cmode_buttonPaperdoll_gump [protected]
cmodexPaperdoll_gump [protected, static]
cmodeyPaperdoll_gump [protected, static]
combat_buttonPaperdoll_gump [protected]
combatxPaperdoll_gump [protected, static]
combatyPaperdoll_gump [protected, static]
containerGump [protected]
coordsPaperdoll_gump [protected, static]
coords_bluePaperdoll_gump [protected, static]
coords_hotPaperdoll_gump [protected, static]
cstats_buttonPaperdoll_gump [protected]
cstatxPaperdoll_gump [protected, static]
cstatyPaperdoll_gump [protected, static]
disk_buttonPaperdoll_gump [protected]
diskxPaperdoll_gump [protected, static]
diskyPaperdoll_gump [protected, static]
emanGame_singletons [protected, static]
feetxPaperdoll_gump [protected, static]
feetyPaperdoll_gump [protected, static]
find_actor(int mx, int my)Paperdoll_gump [virtual]
find_closest(int mx, int my, int only_empty=0)Paperdoll_gump [protected]
find_object(int mx, int my)Paperdoll_gump [virtual]
gclockGame_singletons [protected, static]
get_arm_type(void)Paperdoll_gump
get_cont_or_actor(int mx, int my)Gump [inline]
get_container()Gump [inline]
get_dirty()Gump [virtual]
get_framenum() constShapeID [inline]
get_info() constShapeID [inline]
get_info(int shnum)ShapeID [inline, static]
get_num_frames() constShapeID
get_owner()Gump [virtual]
get_rect()Gump [virtual]
get_shape()ShapeID [inline]
get_shape_location(Game_object *obj, int &ox, int &oy)Gump
get_shape_rect(Game_object *obj)Gump
get_shapefile() constShapeID [inline]
get_shapenum() constShapeID [inline]
get_x()Gump [inline]
get_y()Gump [inline]
GetCharacterInfo(int shape)Paperdoll_gump [static]
GetCharacterInfoSafe(int shape)Paperdoll_gump [static]
GetFaceShape(int shape, int frame, int spot)Paperdoll_gump [inline, static]
GetItemInfo(int shape, int frame=-1, int spot=-1)Paperdoll_gump [static]
gmapGame_singletons [protected, static]
Gump()Gump [inline, protected]
Gump(Container_game_object *cont, int initx, int inity, int shnum, ShapeFile shfile=SF_GUMPS_VGA)Gump
Gump(Container_game_object *cont, int shnum, ShapeFile shfile=SF_GUMPS_VGA)Gump
gumpmanGame_singletons [protected, static]
gwinGame_singletons [protected, static]
halo_buttonPaperdoll_gump [protected]
haloxPaperdoll_gump [protected, static]
haloyPaperdoll_gump [protected, static]
handsxPaperdoll_gump [protected, static]
handsyPaperdoll_gump [protected, static]
has_point(int x, int y)Gump [virtual]
headxPaperdoll_gump [protected, static]
headyPaperdoll_gump [protected, static]
heart_buttonPaperdoll_gump [protected]
heartxPaperdoll_gump [protected, static]
heartyPaperdoll_gump [protected, static]
init(Game_window *g)Game_singletons [static]
is_draggable() constGump [inline, virtual]
is_eol() constShapeID [inline]
is_invalid() constShapeID [inline]
is_modal() constGump [inline, virtual]
is_persistent() constGump [inline, virtual]
is_translucent()ShapeID [inline]
IsNPCFemale(int shape)Paperdoll_gump [inline, static]
IsObjectAllowed(int shape, int frame, int spot)Paperdoll_gump [inline, static]
ItemsPaperdoll_gump [protected, static]
Items_BGPaperdoll_gump [protected, static]
legsxPaperdoll_gump [protected, static]
legsyPaperdoll_gump [protected, static]
lhandxPaperdoll_gump [protected, static]
lhandyPaperdoll_gump [protected, static]
neckfxPaperdoll_gump [protected, static]
neckfyPaperdoll_gump [protected, static]
neckmxPaperdoll_gump [protected, static]
neckmyPaperdoll_gump [protected, static]
no_handcursor() constGump [inline, virtual]
object_areaGump [protected]
Object_type enum namePaperdoll_gump
on_button(int mx, int my)Paperdoll_gump [virtual]
OT_Bow enum valuePaperdoll_gump
OT_Crossbow enum valuePaperdoll_gump
OT_Double enum valuePaperdoll_gump
OT_Helm enum valuePaperdoll_gump
OT_Musket enum valuePaperdoll_gump
OT_Normal enum valuePaperdoll_gump
OT_Shield enum valuePaperdoll_gump
OT_Single enum valuePaperdoll_gump
OT_Staff enum valuePaperdoll_gump
paint()Paperdoll_gump [virtual]
paint_arms(const Rectangle &box, Paperdoll_npc *info)Paperdoll_gump
paint_belt(const Rectangle &box, Paperdoll_npc *info)Paperdoll_gump
paint_body(const Rectangle &box, Paperdoll_npc *info)Paperdoll_gump
paint_head(const Rectangle &box, Paperdoll_npc *info)Paperdoll_gump
paint_invisible(int xoff, int yoff)ShapeID [inline]
paint_object(const Rectangle &box, Paperdoll_npc *info, int spot, int sx, int sy, int frame=0, int itemtype=-1, int checkspot=-1, int checktype=-1)Paperdoll_gump
paint_object_arms(const Rectangle &box, Paperdoll_npc *info, int spot, int sx, int sy, int start=0, int itemtype=-1)Paperdoll_gump
paint_outline(int xoff, int yoff, Pixel_colors pix)ShapeID [inline]
paint_shape(int xoff, int yoff, bool force_trans=false)ShapeID [inline]
palGame_singletons [protected, static]
Paperdoll_gump(Container_game_object *cont, int initx, int inity, int shnum)Paperdoll_gump
partymanGame_singletons [protected, static]
remove(Game_object *obj)Gump [virtual]
rhandxPaperdoll_gump [protected, static]
rhandyPaperdoll_gump [protected, static]
set_file(ShapeFile shfile)ShapeID [inline]
set_frame(int frnum)ShapeID [inline]
set_object_area(Rectangle area, int checkx=8, int checky=64)Gump [protected]
set_pos(int newx, int newy)Gump [inline]
set_pos()Gump
set_shape(int shnum, int frnum)ShapeID [inline]
set_shape(int shnum)ShapeID [inline]
set_to_spot(Game_object *obj, int index)Paperdoll_gump [protected]
set_translucent(int trans)ShapeID [inline]
ShapeID(unsigned char l, unsigned char h)ShapeID [inline]
ShapeID(unsigned char *&data)ShapeID [inline]
ShapeID()ShapeID [inline]
ShapeID(int shnum, int frnum, ShapeFile shfile=SF_SHAPES_VGA)ShapeID [inline]
shapenumGump [protected]
shapes_bluePaperdoll_gump [protected, static]
shieldfxPaperdoll_gump [protected, static]
shieldfyPaperdoll_gump [protected, static]
shieldmxPaperdoll_gump [protected, static]
shieldmyPaperdoll_gump [protected, static]
smanGame_singletons [protected, static]
spotx(int i)Paperdoll_gump [inline, protected, static]
spoty(int i)Paperdoll_gump [inline, protected, static]
ucmachineGame_singletons [protected, static]
UNREPLICATABLE_CLASS(Paperdoll_gump)Paperdoll_gump [private]
update_gump()Gump [inline, virtual]
xGump [protected]
yGump [protected]
~Gump()Gump [virtual]
~Paperdoll_gump()Paperdoll_gump
~ShapeID()ShapeID [inline, virtual]


Generated on Mon Jul 9 15:01:15 2007 for ExultEngine by  doxygen 1.5.1