Projectile_effect Member List

This is the complete list of members for Projectile_effect, including all inherited members.

add_dirty()Projectile_effect [inline, private]
attackerProjectile_effect [private]
Effects_manager classSpecial_effect [friend]
emanGame_singletons [protected, static]
framesProjectile_effect [private]
gclockGame_singletons [protected, static]
gmapGame_singletons [protected, static]
gumpmanGame_singletons [protected, static]
gwinGame_singletons [protected, static]
handle_event(unsigned long time, long udata)Projectile_effect [virtual]
in_queue()Time_sensitive [inline]
init(Tile_coord s, Tile_coord t)Projectile_effect [private]
Special_effect::init(Game_window *g)Game_singletons [static]
is_weather()Special_effect [inline, virtual]
no_blockingProjectile_effect [private]
paint()Projectile_effect [virtual]
palGame_singletons [protected, static]
partymanGame_singletons [protected, static]
pathProjectile_effect [private]
posProjectile_effect [private]
Projectile_effect(Actor *att, Game_object *to, int shnum, int weap=0)Projectile_effect
Projectile_effect(Tile_coord s, Tile_coord d, int shnum, int weap)Projectile_effect
Projectile_effect(Tile_coord s, Game_object *to, int shnum, int weap, bool retpath=false)Projectile_effect
projectile_shapeProjectile_effect [private]
return_pathProjectile_effect [private]
set_always(bool tf)Time_sensitive [inline]
smanGame_singletons [protected, static]
Special_effect()Special_effect [inline]
spriteProjectile_effect [private]
targetProjectile_effect [private]
Time_queue classTime_sensitive [friend]
Time_sensitive()Time_sensitive [inline]
ucmachineGame_singletons [protected, static]
weaponProjectile_effect [private]
~Projectile_effect()Projectile_effect
~Special_effect()Special_effect [inline, virtual]
~Time_sensitive()Time_sensitive [virtual]


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