call_chain | Stack_frame | |
call_depth | Stack_frame | |
caller_item | Stack_frame | |
code | Stack_frame | |
data | Stack_frame | |
endp | Stack_frame | |
eventid | Stack_frame | |
externs | Stack_frame | |
function | Stack_frame | |
getCallChainID() | Stack_frame | [inline, static] |
ip | Stack_frame | |
LastCallChainID | Stack_frame | [static] |
line_number | Stack_frame | |
locals | Stack_frame | |
num_args | Stack_frame | |
num_externs | Stack_frame | |
num_vars | Stack_frame | |
save_sp | Stack_frame | |
Stack_frame(Usecode_function *fun, int event, Game_object *caller, int chain, int depth) | Stack_frame | |
~Stack_frame() | Stack_frame |