add_dirty() | Text_effect | [private] |
Effects_manager class | Text_effect | [friend] |
eman | Game_singletons | [protected, static] |
gclock | Game_singletons | [protected, static] |
gmap | Game_singletons | [protected, static] |
gumpman | Game_singletons | [protected, static] |
gwin | Game_singletons | [protected, static] |
handle_event(unsigned long curtime, long udata) | Text_effect | [virtual] |
height | Text_effect | [private] |
in_queue() | Time_sensitive | [inline] |
init() | Text_effect | [private] |
Game_singletons::init(Game_window *g) | Game_singletons | [static] |
is_text(Game_object *it) | Text_effect | [inline] |
item | Text_effect | [private] |
msg | Text_effect | [private] |
next | Text_effect | [private] |
num_ticks | Text_effect | [private] |
paint() | Text_effect | [virtual] |
pal | Game_singletons | [protected, static] |
partyman | Game_singletons | [protected, static] |
pos | Text_effect | [private] |
prev | Text_effect | [private] |
set_always(bool tf) | Time_sensitive | [inline] |
sman | Game_singletons | [protected, static] |
Text_effect(const std::string &m, Game_object *it) | Text_effect | |
Text_effect(const std::string &m, int t_x, int t_y) | Text_effect | |
Time_queue class | Time_sensitive | [friend] |
Time_sensitive() | Time_sensitive | [inline] |
ucmachine | Game_singletons | [protected, static] |
width | Text_effect | [private] |
~Time_sensitive() | Time_sensitive | [virtual] |