activate_egg(Usecode_internal *usecode, Game_object *e) | Usecode_script | [inline] |
add(int v1) | Usecode_script | |
add(int v1, int v2) | Usecode_script | |
add(int v1, const char *str) | Usecode_script | |
add(int *vals, int cnt) | Usecode_script | |
clear() | Usecode_script | [static] |
cnt | Usecode_script | [private] |
code | Usecode_script | [private] |
count | Usecode_script | [private, static] |
delay | Usecode_script | [private] |
exec(Usecode_internal *usecode, bool finish) | Usecode_script | |
find(Game_object *srch, Usecode_script *last_found=0) | Usecode_script | [static] |
first | Usecode_script | [private, static] |
frame_index | Usecode_script | [private] |
get_count() | Usecode_script | [inline, static] |
get_delay() const | Usecode_script | [inline] |
halt() | Usecode_script | |
handle_event(unsigned long curtime, long udata) | Usecode_script | [virtual] |
i | Usecode_script | [private] |
in_queue() | Time_sensitive | [inline] |
is_activated() | Usecode_script | [inline] |
is_no_halt() const | Usecode_script | [inline] |
must_finish | Usecode_script | [private] |
next | Usecode_script | [private] |
no_halt | Usecode_script | [private] |
obj | Usecode_script | [private] |
operator<<(int v) | Usecode_script | [inline] |
prev | Usecode_script | [private] |
print(std::ostream &out) | Usecode_script | |
purge(Tile_coord pos, int dist) | Usecode_script | [static] |
restore(Game_object *item, unsigned char *buf, int buflen) | Usecode_script | [static] |
save(unsigned char *buf, int buflen) | Usecode_script | |
set_always(bool tf) | Time_sensitive | [inline] |
start(long delay=1) | Usecode_script | |
step(Usecode_internal *usecode, int dir) | Usecode_script | |
terminate(Game_object *obj) | Usecode_script | [static] |
Time_queue class | Time_sensitive | [friend] |
Time_sensitive() | Time_sensitive | [inline] |
Usecode_script(Game_object *item, Usecode_value *cd, int findex, int nhalt, int del) | Usecode_script | [private] |
Usecode_script(Game_object *o, Usecode_value *cd=0) | Usecode_script | |
~Time_sensitive() | Time_sensitive | [virtual] |
~Usecode_script() | Usecode_script | |