exult_constants.h

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00001 /*
00002  *  exult_constants.h - Some constants/macros that are used all over the code.
00003  *
00004  *  Copyright (C) 2000-2001  The Exult Team
00005  *
00006  *  This program is free software; you can redistribute it and/or modify
00007  *  it under the terms of the GNU General Public License as published by
00008  *  the Free Software Foundation; either version 2 of the License, or
00009  *  (at your option) any later version.
00010  *
00011  *  This program is distributed in the hope that it will be useful,
00012  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  *  GNU General Public License for more details.
00015  *
00016  *  You should have received a copy of the GNU General Public License
00017  *  along with this program; if not, write to the Free Software
00018  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
00019  */
00020 
00021 #ifndef EXULT_CONSTANTS_H
00022 #define EXULT_CONSTANTS_H
00023 
00024 #include <string>
00025 
00026 /*
00027  *  Sizes:
00028  */
00029 const int c_tilesize = 8;   // A tile (shape) is 8x8 pixels.
00030 const int c_tiles_per_chunk = 16; // A chunk is 16x16 tiles.
00031 const int c_chunksize = 16 * 8;   // A chunk has 16 8x8 shapes.
00032 const int c_num_schunks = 12;
00033 const int c_num_chunks = 12*16;   // Total # of chunks in each dir.
00034 const int c_chunks_per_schunk = 16; // # chunks in each superchunk.
00035 const int c_tiles_per_schunk = 16*16; // # tiles in each superchunk.
00036           // Total # tiles in each dir.:
00037 const int c_num_tiles = c_tiles_per_chunk*c_num_chunks;
00038 
00039 const int c_fade_in_time = 30;  // Time for fade in
00040 const int c_fade_out_time = 30; // Time for fade out
00041 const int c_std_delay = 200;  // Standard animation delay.  May want to
00042         //   make this settable!
00043 
00044 const int c_any_shapenum = -359;
00045 const int c_any_qual = -359;
00046 const int c_any_framenum = -359;
00047 
00048 /*
00049  * Empty string
00050  */
00051 extern const std::string c_empty_string;
00052 
00053 
00054 #define MOVE_NODROP (1<<3)
00055 #define MOVE_FLY (1<<4)
00056 #define MOVE_LEVITATE (MOVE_FLY|MOVE_NODROP)
00057 #define MOVE_WALK (1<<5)
00058 #define MOVE_SWIM (1<<6)
00059 #define MOVE_ALL_TERRAIN ((1<<5)|(1<<6))
00060 #define MOVE_ETHEREAL (1<<7)
00061 #define MOVE_ALL (MOVE_FLY|MOVE_WALK|MOVE_SWIM|MOVE_ETHEREAL)
00062 #define MOVE_MAPEDIT (1<<8)
00063 
00064 //  Wrapping:
00065 #define INCR_CHUNK(x) (((x) + 1)%c_num_chunks)
00066 #define DECR_CHUNK(x) (((x) - 1 + c_num_chunks)%c_num_chunks)
00067 #define INCR_TILE(x) (((x) + 1)%c_num_tiles)
00068 inline int DECR_TILE(int x, int amt = 1)
00069   { return (x - amt + c_num_tiles)%c_num_tiles; }
00070         // Return x - y with wrapping.
00071 inline int SUB_TILE(int x, int y)
00072   {
00073   int delta = x - y;
00074   return delta < -c_num_tiles/2 ? delta + c_num_tiles :
00075          delta >= c_num_tiles/2 ? delta - c_num_tiles : delta;
00076   }
00077 
00078 // Debug
00079 #ifdef DEBUG
00080 #  define COUT(x)   do { std::cout << x << std::endl; std::cout.flush(); } while (0)
00081 #  define CERR(x)   do { std::cerr << x << std::endl; std::cerr.flush(); } while (0)
00082 #else
00083 #  define COUT(x)   do { } while(0)
00084 #  define CERR(x)   do { } while(0)
00085 #endif
00086 
00087 // Two very useful macros that one should use instead of pure delete; they will additionally
00088 // set the old object pointer to 0, thus helping prevent double deletes (not that "delete 0"
00089 // is a no-op.
00090 #define FORGET_OBJECT(x) do { delete x; x = 0; } while(0)
00091 #define FORGET_ARRAY(x) do { delete [] x; x = 0; } while(0)
00092 
00093 
00094 #endif

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