fnames.h

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00001 /*
00002  *  fnames.h - Names of data files for Exult.
00003  *
00004  *  Copyright (C) 1999  Jeffrey S. Freedman
00005  *  Copyright (C) 2000-2001  The Exult Team
00006  *
00007  *  This program is free software; you can redistribute it and/or modify
00008  *  it under the terms of the GNU General Public License as published by
00009  *  the Free Software Foundation; either version 2 of the License, or
00010  *  (at your option) any later version.
00011  *
00012  *  This program is distributed in the hope that it will be useful,
00013  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  *  GNU General Public License for more details.
00016  *
00017  *  You should have received a copy of the GNU General Public License
00018  *  along with this program; if not, write to the Free Software
00019  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
00020  */
00021 
00022 #ifndef FNAMES_H
00023 #define FNAMES_H  1
00024 
00025 // This will get prepended with different things at runtime
00026 // depending on the OS
00027 #if defined(__MORPHOS__) || defined(AMIGA)
00028 #define USER_CONFIGURATION_FILE "PROGDIR:exult.cfg"
00029 #else
00030 #define USER_CONFIGURATION_FILE "exult.cfg"
00031 #endif
00032 
00033 #if (defined(MACOS) || defined(MACOSX)) && !defined(EXULT_DATADIR)
00034 #define EXULT_DATADIR "data"
00035 #endif
00036 
00037 /*
00038  *  Here are the files we use:
00039  */
00040 #define GAMEDAT   "<GAMEDAT>/"
00041 #define SHAPES_VGA  "<STATIC>/shapes.vga"
00042 #define PATCH_SHAPES  "<PATCH>/shapes.vga"
00043 #define FACES_VGA "<STATIC>/faces.vga"
00044 #define PATCH_FACES "<PATCH>/faces.vga"
00045 #define GUMPS_VGA "<STATIC>/gumps.vga"
00046 #define PATCH_GUMPS "<PATCH>/gumps.vga"
00047 #define FONTS_VGA "<STATIC>/fonts.vga"
00048 #define PATCH_FONTS "<PATCH>/fonts.vga"
00049 #define SPRITES_VGA     "<STATIC>/sprites.vga"
00050 #define PATCH_SPRITES "<PATCH>/sprites.vga"
00051 #define MAINSHP_FLX     "<STATIC>/mainshp.flx"
00052 #define ENDSHAPE_FLX    "<STATIC>/endshape.flx"
00053 #define SHPDIMS   "<STATIC>/shpdims.dat"
00054 #define PATCH_SHPDIMS "<PATCH>/shpdims.dat"
00055 #define TFA   "<STATIC>/tfa.dat"
00056 #define PATCH_TFA "<PATCH>/tfa.dat"
00057 #define WGTVOL    "<STATIC>/wgtvol.dat"   
00058 #define PATCH_WGTVOL  "<PATCH>/wgtvol.dat"    
00059 #define U7CHUNKS  "<STATIC>/u7chunks"
00060 #define PATCH_U7CHUNKS  "<PATCH>/u7chunks"
00061 #define U7MAP   "<STATIC>/u7map"
00062 #define PATCH_U7MAP "<PATCH>/u7map"
00063 #define TEXT_FLX  "<STATIC>/text.flx"
00064 #define PATCH_TEXT  "<PATCH>/text.flx"
00065 #define EXULTMSG  "<DATA>/exultmsg.txt"
00066 #define U7IFIX    "<STATIC>/u7ifix"
00067 #define PATCH_U7IFIX  "<PATCH>/u7ifix"
00068 #define U7IREG    "<GAMEDAT>/u7ireg"
00069 #define PALETTES_FLX  "<STATIC>/palettes.flx"
00070 #define U7NBUF_DAT  "<GAMEDAT>/u7nbuf.dat"
00071 #define NPC_DAT   "<GAMEDAT>/npc.dat"
00072 #define MONSNPCS  "<GAMEDAT>/monsnpcs.dat"
00073 #define USEDAT    "<GAMEDAT>/usecode.dat"
00074 #define USEVARS   "<GAMEDAT>/usecode.var"
00075 #define FLAGINIT  "<GAMEDAT>/flaginit"
00076 #define GWINDAT   "<GAMEDAT>/gamewin.dat"
00077 #define GSCHEDULE "<GAMEDAT>/schedule.dat"
00078 #define SCHEDULE_DAT  "<STATIC>/schedule.dat"
00079 #define SHPDIMS_DAT "<STATIC>/shpdims.dat"
00080 #define INITGAME  "<STATIC>/initgame.dat"
00081 #define PATCH_INITGAME  "<PATCH>/initgame.dat"
00082 #define USECODE   "<STATIC>/usecode"
00083 #define PATCH_USECODE "<PATCH>/usecode"
00084 #define POINTERS  "<STATIC>/pointers.shp"
00085 #define PATCH_POINTERS  "<PATCH>/pointers.shp"
00086 #define MAINMUS   "<STATIC>/mt32mus.dat"
00087 #define MAINMUS_AD    "<STATIC>/adlibmus.dat"
00088 #define INTROMUS  "<STATIC>/intrordm.dat"
00089 #define INTROMUS_AD "<STATIC>/introadm.dat"
00090 #define XMIDI_MT  "<STATIC>/xmidi.mt"
00091 #define U7SPEECH  "<STATIC>/u7speech.spc"
00092 #define SISPEECH  "<STATIC>/sispeech.spc"
00093 #define XFORMTBL        "<STATIC>/xform.tbl"
00094 #define MONSTERS  "<STATIC>/monsters.dat"
00095 #define PATCH_MONSTERS  "<PATCH>/monsters.dat"
00096 #define EQUIP   "<STATIC>/equip.dat"
00097 #define PATCH_EQUIP "<PATCH>/equip.dat"
00098 #define READY   "<STATIC>/ready.dat"
00099 #define PATCH_READY "<PATCH>/ready.dat"
00100 #define WIHH    "<STATIC>/wihh.dat"
00101 #define PATCH_WIHH  "<PATCH>/wihh.dat"
00102 #define IDENTITY  "<GAMEDAT>/identity"
00103 #define ENDGAME   "<STATIC>/endgame.dat"
00104 #define ENDSCORE_XMI  "<STATIC>/endscore.xmi"
00105 #define MIDITMPFILE     "u7midi"
00106 #define MIDISFXFILE     "u7sfx"
00107 #define SAVENAME  "<SAVEGAME>/exult%02d%s.sav"
00108 #define SAVENAME2 "<SAVEGAME>/exult*%s.sav"
00109 #define INTROSND  "<STATIC>/introsnd.dat"
00110 #define PATCH_ARMOR "<PATCH>/armor.dat"
00111 #define ARMOR   "<STATIC>/armor.dat"
00112 #define WEAPONS   "<STATIC>/weapons.dat"
00113 #define PATCH_WEAPONS "<PATCH>/weapons.dat"
00114 #define AMMO    "<STATIC>/ammo.dat"
00115 #define PATCH_AMMO  "<PATCH>/ammo.dat"
00116 #define PAPERDOL  "<STATIC>/paperdol.vga"
00117 #define PATCH_PAPERDOL  "<PATCH>/paperdol.vga"
00118 #define OCCLUDE   "<STATIC>/occlude.dat"
00119 #define PATCH_OCCLUDE "<PATCH>/occlude.dat"
00120 
00121 #define GSCRNSHOT "<GAMEDAT>/scrnshot.shp"
00122 #define GSAVEINFO "<GAMEDAT>/saveinfo.dat"
00123 #define GEXULTVER "<GAMEDAT>/exult.ver"
00124 #define GNEWGAMEVER "<GAMEDAT>/newgame.ver"
00125 #define KEYRINGDAT  "<GAMEDAT>/keyring.dat"
00126 
00127 #define NUM_FONTS (20)
00128 
00129 #endif
00130 

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