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00022 #ifndef FNAMES_H
00023 #define FNAMES_H 1
00024
00025
00026
00027 #if defined(__MORPHOS__) || defined(AMIGA)
00028 #define USER_CONFIGURATION_FILE "PROGDIR:exult.cfg"
00029 #else
00030 #define USER_CONFIGURATION_FILE "exult.cfg"
00031 #endif
00032
00033 #if (defined(MACOS) || defined(MACOSX)) && !defined(EXULT_DATADIR)
00034 #define EXULT_DATADIR "data"
00035 #endif
00036
00037
00038
00039
00040 #define GAMEDAT "<GAMEDAT>/"
00041 #define SHAPES_VGA "<STATIC>/shapes.vga"
00042 #define PATCH_SHAPES "<PATCH>/shapes.vga"
00043 #define FACES_VGA "<STATIC>/faces.vga"
00044 #define PATCH_FACES "<PATCH>/faces.vga"
00045 #define GUMPS_VGA "<STATIC>/gumps.vga"
00046 #define PATCH_GUMPS "<PATCH>/gumps.vga"
00047 #define FONTS_VGA "<STATIC>/fonts.vga"
00048 #define PATCH_FONTS "<PATCH>/fonts.vga"
00049 #define SPRITES_VGA "<STATIC>/sprites.vga"
00050 #define PATCH_SPRITES "<PATCH>/sprites.vga"
00051 #define MAINSHP_FLX "<STATIC>/mainshp.flx"
00052 #define ENDSHAPE_FLX "<STATIC>/endshape.flx"
00053 #define SHPDIMS "<STATIC>/shpdims.dat"
00054 #define PATCH_SHPDIMS "<PATCH>/shpdims.dat"
00055 #define TFA "<STATIC>/tfa.dat"
00056 #define PATCH_TFA "<PATCH>/tfa.dat"
00057 #define WGTVOL "<STATIC>/wgtvol.dat"
00058 #define PATCH_WGTVOL "<PATCH>/wgtvol.dat"
00059 #define U7CHUNKS "<STATIC>/u7chunks"
00060 #define PATCH_U7CHUNKS "<PATCH>/u7chunks"
00061 #define U7MAP "<STATIC>/u7map"
00062 #define PATCH_U7MAP "<PATCH>/u7map"
00063 #define TEXT_FLX "<STATIC>/text.flx"
00064 #define PATCH_TEXT "<PATCH>/text.flx"
00065 #define EXULTMSG "<DATA>/exultmsg.txt"
00066 #define U7IFIX "<STATIC>/u7ifix"
00067 #define PATCH_U7IFIX "<PATCH>/u7ifix"
00068 #define U7IREG "<GAMEDAT>/u7ireg"
00069 #define PALETTES_FLX "<STATIC>/palettes.flx"
00070 #define U7NBUF_DAT "<GAMEDAT>/u7nbuf.dat"
00071 #define NPC_DAT "<GAMEDAT>/npc.dat"
00072 #define MONSNPCS "<GAMEDAT>/monsnpcs.dat"
00073 #define USEDAT "<GAMEDAT>/usecode.dat"
00074 #define USEVARS "<GAMEDAT>/usecode.var"
00075 #define FLAGINIT "<GAMEDAT>/flaginit"
00076 #define GWINDAT "<GAMEDAT>/gamewin.dat"
00077 #define GSCHEDULE "<GAMEDAT>/schedule.dat"
00078 #define SCHEDULE_DAT "<STATIC>/schedule.dat"
00079 #define SHPDIMS_DAT "<STATIC>/shpdims.dat"
00080 #define INITGAME "<STATIC>/initgame.dat"
00081 #define PATCH_INITGAME "<PATCH>/initgame.dat"
00082 #define USECODE "<STATIC>/usecode"
00083 #define PATCH_USECODE "<PATCH>/usecode"
00084 #define POINTERS "<STATIC>/pointers.shp"
00085 #define PATCH_POINTERS "<PATCH>/pointers.shp"
00086 #define MAINMUS "<STATIC>/mt32mus.dat"
00087 #define MAINMUS_AD "<STATIC>/adlibmus.dat"
00088 #define INTROMUS "<STATIC>/intrordm.dat"
00089 #define INTROMUS_AD "<STATIC>/introadm.dat"
00090 #define XMIDI_MT "<STATIC>/xmidi.mt"
00091 #define U7SPEECH "<STATIC>/u7speech.spc"
00092 #define SISPEECH "<STATIC>/sispeech.spc"
00093 #define XFORMTBL "<STATIC>/xform.tbl"
00094 #define MONSTERS "<STATIC>/monsters.dat"
00095 #define PATCH_MONSTERS "<PATCH>/monsters.dat"
00096 #define EQUIP "<STATIC>/equip.dat"
00097 #define PATCH_EQUIP "<PATCH>/equip.dat"
00098 #define READY "<STATIC>/ready.dat"
00099 #define PATCH_READY "<PATCH>/ready.dat"
00100 #define WIHH "<STATIC>/wihh.dat"
00101 #define PATCH_WIHH "<PATCH>/wihh.dat"
00102 #define IDENTITY "<GAMEDAT>/identity"
00103 #define ENDGAME "<STATIC>/endgame.dat"
00104 #define ENDSCORE_XMI "<STATIC>/endscore.xmi"
00105 #define MIDITMPFILE "u7midi"
00106 #define MIDISFXFILE "u7sfx"
00107 #define SAVENAME "<SAVEGAME>/exult%02d%s.sav"
00108 #define SAVENAME2 "<SAVEGAME>/exult*%s.sav"
00109 #define INTROSND "<STATIC>/introsnd.dat"
00110 #define PATCH_ARMOR "<PATCH>/armor.dat"
00111 #define ARMOR "<STATIC>/armor.dat"
00112 #define WEAPONS "<STATIC>/weapons.dat"
00113 #define PATCH_WEAPONS "<PATCH>/weapons.dat"
00114 #define AMMO "<STATIC>/ammo.dat"
00115 #define PATCH_AMMO "<PATCH>/ammo.dat"
00116 #define PAPERDOL "<STATIC>/paperdol.vga"
00117 #define PATCH_PAPERDOL "<PATCH>/paperdol.vga"
00118 #define OCCLUDE "<STATIC>/occlude.dat"
00119 #define PATCH_OCCLUDE "<PATCH>/occlude.dat"
00120
00121 #define GSCRNSHOT "<GAMEDAT>/scrnshot.shp"
00122 #define GSAVEINFO "<GAMEDAT>/saveinfo.dat"
00123 #define GEXULTVER "<GAMEDAT>/exult.ver"
00124 #define GNEWGAMEVER "<GAMEDAT>/newgame.ver"
00125 #define KEYRINGDAT "<GAMEDAT>/keyring.dat"
00126
00127 #define NUM_FONTS (20)
00128
00129 #endif
00130