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00020
00021 #ifndef GAMECLK_H
00022 #define GAMECLK_H 1
00023
00024 #include "tqueue.h"
00025
00026
00027
00028
00029
00030 const int time_factor = 15;
00031
00032
00033
00034
00035 class Game_clock : public Time_sensitive
00036 {
00037 Time_queue *tqueue;
00038 short hour, minute;
00039 int day;
00040 int light_source_level;
00041 unsigned int dungeon;
00042 int storm;
00043 unsigned short time_rate;
00044 void set_time_palette();
00045 void set_light_source_level(int lev);
00046 void check_hunger();
00047 public:
00048 Game_clock(Time_queue *tq) : tqueue(tq), hour(6), minute(0), day(0),
00049 light_source_level(0), dungeon(255),
00050 storm(0), time_rate(1)
00051 { }
00052 int get_hour()
00053 { return hour; }
00054 void set_hour(int h)
00055 { hour = h; }
00056 int get_minute()
00057 { return minute; }
00058 void set_minute(int m)
00059 { minute = m; }
00060 int get_day()
00061 { return day; }
00062 void set_day(int d)
00063 { day = d; }
00064 unsigned long get_total_hours()
00065 { return day*24 + hour; }
00066 unsigned long get_total_minutes()
00067 { return get_total_hours()*60 + minute; }
00068 void set_palette();
00069
00070
00071 void set_light_source(int lev, int dun)
00072 {
00073 if (lev != light_source_level || dun != dungeon)
00074 set_light_source_level(lev);
00075 }
00076 void set_storm(bool onoff);
00077 void increment(int num_minutes);
00078 virtual void handle_event(unsigned long curtime, long udata);
00079 void fake_next_period();
00080 int get_time_rate() { return time_rate; }
00081 void set_time_rate(int i) { time_rate=i>0?i:1; }
00082 };
00083
00084 #endif