Face_stats.h

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00001 /*
00002 Copyright (C) 2001 The Exult Team
00003 
00004 This program is free software; you can redistribute it and/or
00005 modify it under the terms of the GNU General Public License
00006 as published by the Free Software Foundation; either version 2
00007 of the License, or (at your option) any later version.
00008 
00009 This program is distributed in the hope that it will be useful,
00010 but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012 GNU General Public License for more details.
00013 
00014 You should have received a copy of the GNU General Public License
00015 along with this program; if not, write to the Free Software
00016 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
00017 */
00018 
00019 #ifndef PARTY_PORTRAIT_H
00020 #define PARTY_PORTRAIT_H
00021 
00022 #include "Configuration.h"
00023 #include "Gump.h"
00024 
00025 class Actor;
00026 class Portrait_button;
00027 
00028 class Face_stats : public Gump
00029 {
00030   // Only allow for one to be made
00031   static Face_stats *self;
00032   static int    mode;
00033   Face_stats();
00034 
00035   int   party_size;
00036   Portrait_button *party[8];
00037   int   npc_nums[8];
00038 
00039   int   resx;
00040   int   resy;
00041 
00042   bool    has_changed();
00043   void    create_buttons();
00044   void    delete_buttons();
00045 
00046   Rectangle region;
00047 
00048 public:
00049   virtual ~Face_stats();
00050             // Is a given point on a button?
00051   virtual Gump_button *on_button(int mx, int my);
00052   virtual void paint();
00053           // Don't close on end_gump_mode
00054   virtual bool is_persistent() const { return true; }
00055           // Can't be dragged with mouse
00056   virtual bool is_draggable() const { return false; }
00057           // Show the hand cursor
00058   virtual bool no_handcursor() const { return true; }
00059 
00060   virtual Rectangle get_rect() { return region; }
00061   virtual bool has_point(int x, int y);
00062 
00063           // add dirty region, if dirty
00064   virtual void update_gump();
00065 
00066   virtual int add(Game_object *obj, int mx = -1, int my = -1,
00067       int sx = -1, int sy = -1, bool dont_check = false,
00068             bool combine = false);
00069 
00070   virtual Container_game_object *find_actor(int mx, int my);
00071 
00072   static int get_state() {
00073     return self ? mode : -1;
00074   }
00075   static void CreateGump();
00076   static void RemoveGump();
00077   static void AdvanceState();
00078   static void save_config(Configuration *config);
00079   static void load_config(Configuration *config);
00080 };
00081 
00082 
00083 #endif //PARTY_PORTRAIT

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