Definition at line 27 of file debugmsg.h.
Definition at line 46 of file servemsg.h.
int Exult_server::Receive_data | ( | int & | socket, | |
Msg_type & | id, | |||
unsigned char * | data, | |||
int | datalen | |||
) |
Definition at line 86 of file servemsg.cc.
References hdrlength, len, magic, maxlength, and Obj_flags::read.
Referenced by Chunk_chooser::get_chunk(), ExultStudio::init_new_npc(), ExultStudio::need_to_save(), and ExultStudio::read_from_server().
int Exult_server::Send_data | ( | int | socket, | |
Msg_type | id, | |||
unsigned char * | data = 0 , |
|||
int | datalen = 0 | |||
) |
Definition at line 55 of file servemsg.cc.
References hdrlength, len, magic, and maxlength.
Referenced by Egg_object_out(), Game_info_out(), ExultStudio::init_new_npc(), ExultStudio::need_to_save(), Npc_actor_out(), Object_out(), on_sched_loc_clicked(), Usecode_internal::run(), Send_location(), Cheat::send_select_status(), ExultStudio::send_to_server(), LocationBreakpoint::serialize(), Stack_frame_out(), Egg_object::update_from_studio(), and Actor::update_from_studio().
bool Exult_server::wait_for_response | ( | int | socket, | |
int | ms | |||
) |
Definition at line 139 of file servemsg.cc.
Referenced by Chunk_chooser::get_chunk(), ExultStudio::init_new_npc(), and ExultStudio::need_to_save().
const int Exult_server::hdrlength = 5 |
const unsigned short Exult_server::magic = 0xf381 |
Definition at line 41 of file servemsg.h.
Referenced by Flex::is_flex(), Actor::mend_hourly(), Actor::read(), Receive_data(), Send_data(), and Actor::set_property().
const int Exult_server::maxlength = 600 |
Definition at line 42 of file servemsg.h.
Referenced by Egg_object_out(), Image_file_info::flush(), Game_info_out(), Chunk_chooser::get_chunk(), ExultStudio::init_new_npc(), Chunk_chooser::insert(), Shape_chooser::locate(), Chunk_chooser::locate(), Chunk_chooser::locate_response(), Chunk_chooser::move(), ExultStudio::need_to_save(), Npc_actor_out(), Object_out(), ExultStudio::read_from_server(), Receive_data(), ExultStudio::save_egg_window(), ExultStudio::save_npc_window(), ExultStudio::save_obj_window(), Send_data(), ExultStudio::set_edit_lift(), ExultStudio::set_edit_mode(), ExultStudio::set_edit_terrain(), ExultStudio::set_hide_lift(), ExultStudio::set_play(), ExultStudio::set_tile_grid(), Stack_frame_out(), Chunk_chooser::tell_server(), and Shape_chooser::tell_server_shape().
const int Exult_server::version = 0 |