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00019 #ifndef _JAWBONE_GUMP_H_
00020 #define _JAWBONE_GUMP_H_
00021
00022 #include "Gump.h"
00023
00024 class Game_object;
00025 class Container_game_object;
00026 class Game_window;
00027 class Jawbone_object;
00028
00029 class Jawbone_gump : public Gump {
00030 public:
00031 Jawbone_gump(Jawbone_object *cont, int initx, int inity);
00032
00033 ~Jawbone_gump() {}
00034
00035
00036 virtual Game_object *find_object(int mx, int my);
00037
00038
00039 virtual int add(Game_object *obj, int mx = -1, int my = -1,
00040 int sx = -1, int sy = -1, bool dont_check = false,
00041 bool combine = false);
00042
00043
00044 virtual void paint();
00045
00046 private:
00047 void set_to_spot(Game_object *obj, int sx, int sy);
00048 void paint_tooth(int index);
00049
00050 bool on_tooth(int sx, int sy, int index);
00051
00052 Jawbone_object *jawbone;
00053
00054 };
00055
00056 #endif