00001 /* 00002 Copyright (C) 2000 The Exult Team 00003 00004 This program is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU General Public License 00006 as published by the Free Software Foundation; either version 2 00007 of the License, or (at your option) any later version. 00008 00009 This program is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 GNU General Public License for more details. 00013 00014 You should have received a copy of the GNU General Public License 00015 along with this program; if not, write to the Free Software 00016 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00017 */ 00018 00019 #ifndef _STATS_GUMP_H_ 00020 #define _STATS_GUMP_H_ 00021 00022 #include "Gump.h" 00023 #include "misc_buttons.h" 00024 00025 class Actor; 00026 00027 /* 00028 * A rectangular area showing a character's statistics: 00029 */ 00030 class Stats_gump : public Gump 00031 { 00032 UNREPLICATABLE_CLASS(Stats_gump); 00033 00034 protected: 00035 Actor *get_actor() 00036 { return (Actor *) container; } 00037 static short textx; // X-coord. of where to write. 00038 static short texty[10]; // Y-coords. 00039 00040 public: 00041 Stats_gump(Container_game_object *cont, int initx, int inity); 00042 ~Stats_gump() 00043 { } 00044 // Add object. 00045 virtual int add(Game_object *obj, int mx = -1, int my = -1, 00046 int sx = -1, int sy = -1, bool dont_check = false, 00047 bool combine = false) 00048 { return 0; } // Can't drop onto it. 00049 // Paint it and its contents. 00050 virtual void paint(); 00051 00052 virtual Game_object *find_object(int mx, int my) 00053 { return 0; } 00054 }; 00055 00056 #endif