bgintrinsics.h File Reference

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Functions

 USECODE_INTRINSIC_PTR (get_random)
 USECODE_INTRINSIC_PTR (execute_usecode_array)
 USECODE_INTRINSIC_PTR (delayed_execute_usecode_array)
 USECODE_INTRINSIC_PTR (show_npc_face)
 USECODE_INTRINSIC_PTR (remove_npc_face)
 USECODE_INTRINSIC_PTR (add_answer)
 USECODE_INTRINSIC_PTR (remove_answer)
 USECODE_INTRINSIC_PTR (push_answers)
 USECODE_INTRINSIC_PTR (pop_answers)
 USECODE_INTRINSIC_PTR (clear_answers)
 USECODE_INTRINSIC_PTR (select_from_menu)
 USECODE_INTRINSIC_PTR (select_from_menu2)
 USECODE_INTRINSIC_PTR (input_numeric_value)
 USECODE_INTRINSIC_PTR (set_item_shape)
 USECODE_INTRINSIC_PTR (find_nearest)
 USECODE_INTRINSIC_PTR (play_sound_effect)
 USECODE_INTRINSIC_PTR (die_roll)
 USECODE_INTRINSIC_PTR (get_item_shape)
 USECODE_INTRINSIC_PTR (get_item_frame)
 USECODE_INTRINSIC_PTR (set_item_frame)
 USECODE_INTRINSIC_PTR (get_item_quality)
 USECODE_INTRINSIC_PTR (set_item_quality)
 USECODE_INTRINSIC_PTR (get_item_quantity)
 USECODE_INTRINSIC_PTR (set_item_quantity)
 USECODE_INTRINSIC_PTR (get_object_position)
 USECODE_INTRINSIC_PTR (get_distance)
 USECODE_INTRINSIC_PTR (find_direction)
 USECODE_INTRINSIC_PTR (get_npc_object)
 USECODE_INTRINSIC_PTR (get_schedule_type)
 USECODE_INTRINSIC_PTR (set_schedule_type)
 USECODE_INTRINSIC_PTR (add_to_party)
 USECODE_INTRINSIC_PTR (remove_from_party)
 USECODE_INTRINSIC_PTR (get_npc_prop)
 USECODE_INTRINSIC_PTR (set_npc_prop)
 USECODE_INTRINSIC_PTR (get_avatar_ref)
 USECODE_INTRINSIC_PTR (get_party_list)
 USECODE_INTRINSIC_PTR (create_new_object)
 USECODE_INTRINSIC_PTR (set_last_created)
 USECODE_INTRINSIC_PTR (update_last_created)
 USECODE_INTRINSIC_PTR (get_npc_name)
 USECODE_INTRINSIC_PTR (count_objects)
 USECODE_INTRINSIC_PTR (find_object)
 USECODE_INTRINSIC_PTR (get_cont_items)
 USECODE_INTRINSIC_PTR (remove_party_items)
 USECODE_INTRINSIC_PTR (add_party_items)
 USECODE_INTRINSIC_PTR (UNKNOWN)
 USECODE_INTRINSIC_PTR (play_music)
 USECODE_INTRINSIC_PTR (npc_nearby)
 USECODE_INTRINSIC_PTR (find_nearby_avatar)
 USECODE_INTRINSIC_PTR (is_npc)
 USECODE_INTRINSIC_PTR (display_runes)
 USECODE_INTRINSIC_PTR (click_on_item)
 USECODE_INTRINSIC_PTR (find_nearby)
 USECODE_INTRINSIC_PTR (give_last_created)
 USECODE_INTRINSIC_PTR (is_dead)
 USECODE_INTRINSIC_PTR (game_hour)
 USECODE_INTRINSIC_PTR (game_minute)
 USECODE_INTRINSIC_PTR (get_npc_number)
 USECODE_INTRINSIC_PTR (part_of_day)
 USECODE_INTRINSIC_PTR (get_alignment)
 USECODE_INTRINSIC_PTR (set_alignment)
 USECODE_INTRINSIC_PTR (move_object)
 USECODE_INTRINSIC_PTR (remove_npc)
 USECODE_INTRINSIC_PTR (item_say)
 USECODE_INTRINSIC_PTR (projectile_effect)
 USECODE_INTRINSIC_PTR (get_lift)
 USECODE_INTRINSIC_PTR (set_lift)
 USECODE_INTRINSIC_PTR (get_weather)
 USECODE_INTRINSIC_PTR (set_weather)
 USECODE_INTRINSIC_PTR (sit_down)
 USECODE_INTRINSIC_PTR (summon)
 USECODE_INTRINSIC_PTR (display_map)
 USECODE_INTRINSIC_PTR (kill_npc)
 USECODE_INTRINSIC_PTR (roll_to_win)
 USECODE_INTRINSIC_PTR (set_attack_mode)
 USECODE_INTRINSIC_PTR (set_opponent)
 USECODE_INTRINSIC_PTR (clone)
 USECODE_INTRINSIC_PTR (display_area)
 USECODE_INTRINSIC_PTR (wizard_eye)
 USECODE_INTRINSIC_PTR (resurrect)
 USECODE_INTRINSIC_PTR (add_spell)
 USECODE_INTRINSIC_PTR (sprite_effect)
 USECODE_INTRINSIC_PTR (explode)
 USECODE_INTRINSIC_PTR (book_mode)
 USECODE_INTRINSIC_PTR (stop_time)
 USECODE_INTRINSIC_PTR (cause_light)
 USECODE_INTRINSIC_PTR (get_barge)
 USECODE_INTRINSIC_PTR (earthquake)
 USECODE_INTRINSIC_PTR (is_pc_female)
 USECODE_INTRINSIC_PTR (armageddon)
 USECODE_INTRINSIC_PTR (halt_scheduled)
 USECODE_INTRINSIC_PTR (lightning)
 USECODE_INTRINSIC_PTR (get_array_size)
 USECODE_INTRINSIC_PTR (mark_virtue_stone)
 USECODE_INTRINSIC_PTR (recall_virtue_stone)
 USECODE_INTRINSIC_PTR (apply_damage)
 USECODE_INTRINSIC_PTR (is_pc_inside)
 USECODE_INTRINSIC_PTR (get_timer)
 USECODE_INTRINSIC_PTR (set_timer)
 USECODE_INTRINSIC_PTR (wearing_fellowship)
 USECODE_INTRINSIC_PTR (mouse_exists)
 USECODE_INTRINSIC_PTR (get_speech_track)
 USECODE_INTRINSIC_PTR (flash_mouse)
 USECODE_INTRINSIC_PTR (get_item_frame_rot)
 USECODE_INTRINSIC_PTR (set_item_frame_rot)
 USECODE_INTRINSIC_PTR (on_barge)
 USECODE_INTRINSIC_PTR (get_container)
 USECODE_INTRINSIC_PTR (remove_item)
 USECODE_INTRINSIC_PTR (reduce_health)
 USECODE_INTRINSIC_PTR (is_readied)
 USECODE_INTRINSIC_PTR (restart_game)
 USECODE_INTRINSIC_PTR (start_speech)
 USECODE_INTRINSIC_PTR (run_endgame)
 USECODE_INTRINSIC_PTR (fire_cannon)
 USECODE_INTRINSIC_PTR (nap_time)
 USECODE_INTRINSIC_PTR (advance_time)
 USECODE_INTRINSIC_PTR (in_usecode)
 USECODE_INTRINSIC_PTR (call_guards)
 USECODE_INTRINSIC_PTR (obj_sprite_effect)
 USECODE_INTRINSIC_PTR (attack_avatar)
 USECODE_INTRINSIC_PTR (path_run_usecode)
 USECODE_INTRINSIC_PTR (close_gumps)
 USECODE_INTRINSIC_PTR (in_gump_mode)
 USECODE_INTRINSIC_PTR (is_not_blocked)
 USECODE_INTRINSIC_PTR (play_sound_effect2)
 USECODE_INTRINSIC_PTR (direction_from)
 USECODE_INTRINSIC_PTR (get_item_flag)
 USECODE_INTRINSIC_PTR (set_item_flag)
 USECODE_INTRINSIC_PTR (clear_item_flag)
 USECODE_INTRINSIC_PTR (set_path_failure)
 USECODE_INTRINSIC_PTR (fade_palette)
 USECODE_INTRINSIC_PTR (get_party_list2)
 USECODE_INTRINSIC_PTR (in_combat)
 USECODE_INTRINSIC_PTR (is_water)
 USECODE_INTRINSIC_PTR (center_view)
 USECODE_INTRINSIC_PTR (get_dead_party)
 USECODE_INTRINSIC_PTR (telekenesis)
 USECODE_INTRINSIC_PTR (a_or_an)


Function Documentation

USECODE_INTRINSIC_PTR ( a_or_an   ) 

USECODE_INTRINSIC_PTR ( telekenesis   ) 

USECODE_INTRINSIC_PTR ( get_dead_party   ) 

USECODE_INTRINSIC_PTR ( center_view   ) 

USECODE_INTRINSIC_PTR ( is_water   ) 

USECODE_INTRINSIC_PTR ( in_combat   ) 

USECODE_INTRINSIC_PTR ( get_party_list2   ) 

USECODE_INTRINSIC_PTR ( fade_palette   ) 

USECODE_INTRINSIC_PTR ( set_path_failure   ) 

USECODE_INTRINSIC_PTR ( clear_item_flag   ) 

USECODE_INTRINSIC_PTR ( set_item_flag   ) 

USECODE_INTRINSIC_PTR ( get_item_flag   ) 

USECODE_INTRINSIC_PTR ( direction_from   ) 

USECODE_INTRINSIC_PTR ( play_sound_effect2   ) 

USECODE_INTRINSIC_PTR ( is_not_blocked   ) 

USECODE_INTRINSIC_PTR ( in_gump_mode   ) 

USECODE_INTRINSIC_PTR ( close_gumps   ) 

USECODE_INTRINSIC_PTR ( path_run_usecode   ) 

USECODE_INTRINSIC_PTR ( attack_avatar   ) 

USECODE_INTRINSIC_PTR ( obj_sprite_effect   ) 

USECODE_INTRINSIC_PTR ( call_guards   ) 

USECODE_INTRINSIC_PTR ( in_usecode   ) 

USECODE_INTRINSIC_PTR ( advance_time   ) 

USECODE_INTRINSIC_PTR ( nap_time   ) 

USECODE_INTRINSIC_PTR ( fire_cannon   ) 

USECODE_INTRINSIC_PTR ( run_endgame   ) 

USECODE_INTRINSIC_PTR ( start_speech   ) 

USECODE_INTRINSIC_PTR ( restart_game   ) 

USECODE_INTRINSIC_PTR ( is_readied   ) 

USECODE_INTRINSIC_PTR ( reduce_health   ) 

USECODE_INTRINSIC_PTR ( remove_item   ) 

USECODE_INTRINSIC_PTR ( get_container   ) 

USECODE_INTRINSIC_PTR ( on_barge   ) 

USECODE_INTRINSIC_PTR ( set_item_frame_rot   ) 

USECODE_INTRINSIC_PTR ( get_item_frame_rot   ) 

USECODE_INTRINSIC_PTR ( flash_mouse   ) 

USECODE_INTRINSIC_PTR ( get_speech_track   ) 

USECODE_INTRINSIC_PTR ( mouse_exists   ) 

USECODE_INTRINSIC_PTR ( wearing_fellowship   ) 

USECODE_INTRINSIC_PTR ( set_timer   ) 

USECODE_INTRINSIC_PTR ( get_timer   ) 

USECODE_INTRINSIC_PTR ( is_pc_inside   ) 

USECODE_INTRINSIC_PTR ( apply_damage   ) 

USECODE_INTRINSIC_PTR ( recall_virtue_stone   ) 

USECODE_INTRINSIC_PTR ( mark_virtue_stone   ) 

USECODE_INTRINSIC_PTR ( get_array_size   ) 

USECODE_INTRINSIC_PTR ( lightning   ) 

USECODE_INTRINSIC_PTR ( halt_scheduled   ) 

USECODE_INTRINSIC_PTR ( armageddon   ) 

USECODE_INTRINSIC_PTR ( is_pc_female   ) 

USECODE_INTRINSIC_PTR ( earthquake   ) 

USECODE_INTRINSIC_PTR ( get_barge   ) 

USECODE_INTRINSIC_PTR ( cause_light   ) 

USECODE_INTRINSIC_PTR ( stop_time   ) 

USECODE_INTRINSIC_PTR ( book_mode   ) 

USECODE_INTRINSIC_PTR ( explode   ) 

USECODE_INTRINSIC_PTR ( sprite_effect   ) 

USECODE_INTRINSIC_PTR ( add_spell   ) 

USECODE_INTRINSIC_PTR ( resurrect   ) 

USECODE_INTRINSIC_PTR ( wizard_eye   ) 

USECODE_INTRINSIC_PTR ( display_area   ) 

USECODE_INTRINSIC_PTR ( clone   ) 

USECODE_INTRINSIC_PTR ( set_opponent   ) 

USECODE_INTRINSIC_PTR ( set_attack_mode   ) 

USECODE_INTRINSIC_PTR ( roll_to_win   ) 

USECODE_INTRINSIC_PTR ( kill_npc   ) 

USECODE_INTRINSIC_PTR ( display_map   ) 

USECODE_INTRINSIC_PTR ( summon   ) 

USECODE_INTRINSIC_PTR ( sit_down   ) 

USECODE_INTRINSIC_PTR ( set_weather   ) 

USECODE_INTRINSIC_PTR ( get_weather   ) 

USECODE_INTRINSIC_PTR ( set_lift   ) 

USECODE_INTRINSIC_PTR ( get_lift   ) 

USECODE_INTRINSIC_PTR ( projectile_effect   ) 

USECODE_INTRINSIC_PTR ( item_say   ) 

USECODE_INTRINSIC_PTR ( remove_npc   ) 

USECODE_INTRINSIC_PTR ( move_object   ) 

USECODE_INTRINSIC_PTR ( set_alignment   ) 

USECODE_INTRINSIC_PTR ( get_alignment   ) 

USECODE_INTRINSIC_PTR ( part_of_day   ) 

USECODE_INTRINSIC_PTR ( get_npc_number   ) 

USECODE_INTRINSIC_PTR ( game_minute   ) 

USECODE_INTRINSIC_PTR ( game_hour   ) 

USECODE_INTRINSIC_PTR ( is_dead   ) 

USECODE_INTRINSIC_PTR ( give_last_created   ) 

USECODE_INTRINSIC_PTR ( find_nearby   ) 

USECODE_INTRINSIC_PTR ( click_on_item   ) 

USECODE_INTRINSIC_PTR ( display_runes   ) 

USECODE_INTRINSIC_PTR ( is_npc   ) 

USECODE_INTRINSIC_PTR ( find_nearby_avatar   ) 

USECODE_INTRINSIC_PTR ( npc_nearby   ) 

USECODE_INTRINSIC_PTR ( play_music   ) 

USECODE_INTRINSIC_PTR ( UNKNOWN   ) 

USECODE_INTRINSIC_PTR ( add_party_items   ) 

USECODE_INTRINSIC_PTR ( remove_party_items   ) 

USECODE_INTRINSIC_PTR ( get_cont_items   ) 

USECODE_INTRINSIC_PTR ( find_object   ) 

USECODE_INTRINSIC_PTR ( count_objects   ) 

USECODE_INTRINSIC_PTR ( get_npc_name   ) 

USECODE_INTRINSIC_PTR ( update_last_created   ) 

USECODE_INTRINSIC_PTR ( set_last_created   ) 

USECODE_INTRINSIC_PTR ( create_new_object   ) 

USECODE_INTRINSIC_PTR ( get_party_list   ) 

USECODE_INTRINSIC_PTR ( get_avatar_ref   ) 

USECODE_INTRINSIC_PTR ( set_npc_prop   ) 

USECODE_INTRINSIC_PTR ( get_npc_prop   ) 

USECODE_INTRINSIC_PTR ( remove_from_party   ) 

USECODE_INTRINSIC_PTR ( add_to_party   ) 

USECODE_INTRINSIC_PTR ( set_schedule_type   ) 

USECODE_INTRINSIC_PTR ( get_schedule_type   ) 

USECODE_INTRINSIC_PTR ( get_npc_object   ) 

USECODE_INTRINSIC_PTR ( find_direction   ) 

USECODE_INTRINSIC_PTR ( get_distance   ) 

USECODE_INTRINSIC_PTR ( get_object_position   ) 

USECODE_INTRINSIC_PTR ( set_item_quantity   ) 

USECODE_INTRINSIC_PTR ( get_item_quantity   ) 

USECODE_INTRINSIC_PTR ( set_item_quality   ) 

USECODE_INTRINSIC_PTR ( get_item_quality   ) 

USECODE_INTRINSIC_PTR ( set_item_frame   ) 

USECODE_INTRINSIC_PTR ( get_item_frame   ) 

USECODE_INTRINSIC_PTR ( get_item_shape   ) 

USECODE_INTRINSIC_PTR ( die_roll   ) 

USECODE_INTRINSIC_PTR ( play_sound_effect   ) 

USECODE_INTRINSIC_PTR ( find_nearest   ) 

USECODE_INTRINSIC_PTR ( set_item_shape   ) 

USECODE_INTRINSIC_PTR ( input_numeric_value   ) 

USECODE_INTRINSIC_PTR ( select_from_menu2   ) 

USECODE_INTRINSIC_PTR ( select_from_menu   ) 

USECODE_INTRINSIC_PTR ( clear_answers   ) 

USECODE_INTRINSIC_PTR ( pop_answers   ) 

USECODE_INTRINSIC_PTR ( push_answers   ) 

USECODE_INTRINSIC_PTR ( remove_answer   ) 

USECODE_INTRINSIC_PTR ( add_answer   ) 

USECODE_INTRINSIC_PTR ( remove_npc_face   ) 

USECODE_INTRINSIC_PTR ( show_npc_face   ) 

USECODE_INTRINSIC_PTR ( delayed_execute_usecode_array   ) 

USECODE_INTRINSIC_PTR ( execute_usecode_array   ) 

USECODE_INTRINSIC_PTR ( get_random   ) 


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