#include "vec.h"
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Classes | |
class | Cheat |
Variables | |
Cheat | cheat |
Definition at line 65 of file cheat.cc.
Referenced by ActionCheatScreen(), ActionCopy(), ActionCreateShape(), ActionCut(), ActionDeleteObject(), ActionDeleteSelected(), ActionGender(), ActionGodMode(), ActionGrabActor(), ActionHackMover(), ActionHeal(), ActionInfravision(), ActionLevelup(), ActionMapEditor(), ActionMapTeleport(), ActionMoveSelected(), ActionNaked(), ActionNPCNumbers(), ActionPaste(), ActionPetra(), ActionPickPocket(), ActionShapeBrowser(), ActionSkinColour(), ActionSkipLift(), ActionSoundTester(), ActionTeleport(), ActionTime(), ActionToggleEggs(), ActionWizard(), Actor::activate(), Spellbook_object::can_do_spell(), Check_weight(), decrease_resolution(), Spellbook_object::do_spell(), KeyBinder::DoAction(), Game_window::double_clicked(), Dragging_info::drop(), Game_window::drop_at_lift(), Dragging_info::drop_on_map(), Actor::edit(), Egg_object::edit(), Game_object::edit(), exult_main(), Actor::figure_hit_points(), CheatScreen::FlagActivate(), Path_walking_actor_action::handle_event(), Handle_event(), Npc_proximity_handler::handle_event(), increase_resolution(), Egg_object::is_active(), GameplayOptions_gump::load_settings(), Game_window::locate_shape(), CheatScreen::NormalActivate(), CheatScreen::NormalMenu(), CheatScreen::NPCActivate(), Gump::paint(), Paint_grid(), Game_render::paint_map(), Paperdoll_gump::paint_object(), Game_render::paint_terrain_only(), Actor::reduce_health(), Ireg_game_object::remove_this(), GameplayOptions_gump::save_settings(), Send_location(), Actor::set_property(), Mouse::set_speed_cursor(), Game_clock::set_time_palette(), ExultMenu::setup(), CheatScreen::SharedInput(), Game_window::show_items(), Spellbook_gump::Spellbook_gump(), Dragging_info::start(), and Usecode_internal::UI_infravision().