#include <actions.h>
Inheritance diagram for Approach_actor_action:
Public Member Functions | |
Approach_actor_action (PathFinder *p, Game_object *d) | |
virtual int | handle_event (Actor *actor) |
Private Attributes | |
Game_object * | dest_obj |
Tile_coord | orig_dest_pos |
int | cur_step |
int | check_step |
Definition at line 126 of file actions.h.
Approach_actor_action::Approach_actor_action | ( | PathFinder * | p, | |
Game_object * | d | |||
) |
Definition at line 494 of file actions.cc.
int Approach_actor_action::handle_event | ( | Actor * | actor | ) | [virtual] |
Reimplemented from Path_walking_actor_action.
Definition at line 515 of file actions.cc.
References Path_walking_actor_action::handle_event().
Here is the call graph for this function:
Game_object* Approach_actor_action::dest_obj [private] |
int Approach_actor_action::cur_step [private] |
int Approach_actor_action::check_step [private] |