ActivityDisplay() | CheatScreen | [private] |
AdvancedFlagLoop(int flagnum, Actor *actor) | CheatScreen | [private] |
BusinessActivate(char *input, int &command, Cheat_Prompt &mode, Actor *actor, int &time, int &prev) | CheatScreen | [private] |
BusinessCheck(char *input, int &command, Cheat_Prompt &mode, bool &activate, Actor *actor, int &time) | CheatScreen | [private] |
BusinessDisplay(Actor *actor) | CheatScreen | [private] |
BusinessLoop(Actor *actor) | CheatScreen | [private] |
BusinessMenu(Actor *actor) | CheatScreen | [private] |
centerx | CheatScreen | [private] |
centery | CheatScreen | [private] |
Cheat_Prompt enum name | CheatScreen | [private] |
CheatScreen() | CheatScreen | |
ClearThisGrabbedActor(Actor *g) const | CheatScreen | [inline] |
clock | CheatScreen | [private] |
CP_Activity enum value | CheatScreen | [private] |
CP_Canceled enum value | CheatScreen | [private] |
CP_ChooseNPC enum value | CheatScreen | [private] |
CP_ClockSet enum value | CheatScreen | [private] |
CP_Command enum value | CheatScreen | [private] |
CP_Created enum value | CheatScreen | [private] |
CP_Day enum value | CheatScreen | [private] |
CP_EnterValue enum value | CheatScreen | [private] |
CP_GFlagNum enum value | CheatScreen | [private] |
CP_HitKey enum value | CheatScreen | [private] |
CP_Hour enum value | CheatScreen | [private] |
CP_InvalidCom enum value | CheatScreen | [private] |
CP_InvalidNPC enum value | CheatScreen | [private] |
CP_InvalidShape enum value | CheatScreen | [private] |
CP_InvalidTime enum value | CheatScreen | [private] |
CP_InvalidValue enum value | CheatScreen | [private] |
CP_Lift enum value | CheatScreen | [private] |
CP_Minute enum value | CheatScreen | [private] |
CP_Name enum value | CheatScreen | [private] |
CP_NameSet enum value | CheatScreen | [private] |
CP_NFlagNum enum value | CheatScreen | [private] |
CP_NotAvail enum value | CheatScreen | [private] |
CP_Shape enum value | CheatScreen | [private] |
CP_ShapeSet enum value | CheatScreen | [private] |
CP_ValueSet enum value | CheatScreen | [private] |
CP_WrongShapeFile enum value | CheatScreen | [private] |
CP_XCoord enum value | CheatScreen | [private] |
CP_YCoord enum value | CheatScreen | [private] |
flag_names | CheatScreen | [private, static] |
FlagActivate(char *input, int &command, Cheat_Prompt &mode, Actor *actor) | CheatScreen | [private] |
FlagCheck(char *input, int &command, Cheat_Prompt &mode, bool &activate, Actor *actor) | CheatScreen | [private] |
FlagLoop(Actor *actor) | CheatScreen | [private] |
FlagMenu(Actor *actor) | CheatScreen | [private] |
font | CheatScreen | [private] |
GlobalFlagLoop(int num) | CheatScreen | [private] |
grabbed | CheatScreen | [private] |
gwin | CheatScreen | [private] |
ibuf | CheatScreen | [private] |
maxx | CheatScreen | [private] |
maxy | CheatScreen | [private] |
NormalActivate(char *input, int &command, Cheat_Prompt &mode) | CheatScreen | [private] |
NormalCheck(char *input, int &command, Cheat_Prompt &mode, bool &activate) | CheatScreen | [private] |
NormalDisplay() | CheatScreen | [private] |
NormalLoop() | CheatScreen | [private] |
NormalMenu() | CheatScreen | [private] |
NPCActivate(char *input, int &command, Cheat_Prompt &mode, Actor *actor, int &num) | CheatScreen | [private] |
NPCCheck(char *input, int &command, Cheat_Prompt &mode, bool &activate, Actor *actor, int &num) | CheatScreen | [private] |
NPCDisplay(Actor *actor, int &num) | CheatScreen | [private] |
NPCLoop(int num) | CheatScreen | [private] |
NPCMenu(Actor *actor, int &num) | CheatScreen | [private] |
pal | CheatScreen | [private] |
schedules | CheatScreen | [private, static] |
SetGrabbedActor(Actor *g) | CheatScreen | [inline] |
SharedInput(char *input, int len, int &command, Cheat_Prompt &mode, bool &activate) | CheatScreen | [private] |
SharedPrompt(char *input, const Cheat_Prompt &mode) | CheatScreen | [private] |
show_screen() | CheatScreen | |
StatActivate(char *input, int &command, Cheat_Prompt &mode, Actor *actor) | CheatScreen | [private] |
StatCheck(char *input, int &command, Cheat_Prompt &mode, bool &activate, Actor *actor) | CheatScreen | [private] |
StatLoop(Actor *actor) | CheatScreen | [private] |
StatMenu(Actor *actor) | CheatScreen | [private] |
TimeSetLoop() | CheatScreen | [private] |
~CheatScreen() | CheatScreen | |