#include <cheat_screen.h>
Collaboration diagram for CheatScreen:
Public Member Functions | |
CheatScreen () | |
~CheatScreen () | |
void | show_screen () |
void | SetGrabbedActor (Actor *g) |
void | ClearThisGrabbedActor (Actor *g) const |
Private Types | |
enum | Cheat_Prompt { CP_Command = 0, CP_HitKey = 1, CP_NotAvail = 2, CP_InvalidNPC = 3, CP_InvalidCom = 4, CP_Canceled = 5, CP_ClockSet = 6, CP_InvalidTime = 7, CP_InvalidShape = 8, CP_InvalidValue = 9, CP_Created = 10, CP_ShapeSet = 11, CP_ValueSet = 12, CP_NameSet = 13, CP_WrongShapeFile = 14, CP_ChooseNPC = 16, CP_EnterValue = 17, CP_Minute = 18, CP_Hour = 19, CP_Day = 20, CP_Shape = 21, CP_Activity = 22, CP_XCoord = 23, CP_YCoord = 24, CP_Lift = 25, CP_GFlagNum = 26, CP_NFlagNum = 27, CP_Name = 32 } |
Private Member Functions | |
void | SharedPrompt (char *input, const Cheat_Prompt &mode) |
bool | SharedInput (char *input, int len, int &command, Cheat_Prompt &mode, bool &activate) |
void | NormalLoop () |
void | NormalDisplay () |
void | NormalMenu () |
void | NormalActivate (char *input, int &command, Cheat_Prompt &mode) |
bool | NormalCheck (char *input, int &command, Cheat_Prompt &mode, bool &activate) |
void | ActivityDisplay () |
Cheat_Prompt | GlobalFlagLoop (int num) |
Cheat_Prompt | TimeSetLoop () |
Cheat_Prompt | NPCLoop (int num) |
void | NPCDisplay (Actor *actor, int &num) |
void | NPCMenu (Actor *actor, int &num) |
void | NPCActivate (char *input, int &command, Cheat_Prompt &mode, Actor *actor, int &num) |
bool | NPCCheck (char *input, int &command, Cheat_Prompt &mode, bool &activate, Actor *actor, int &num) |
void | FlagLoop (Actor *actor) |
void | FlagMenu (Actor *actor) |
void | FlagActivate (char *input, int &command, Cheat_Prompt &mode, Actor *actor) |
bool | FlagCheck (char *input, int &command, Cheat_Prompt &mode, bool &activate, Actor *actor) |
Cheat_Prompt | AdvancedFlagLoop (int flagnum, Actor *actor) |
void | BusinessLoop (Actor *actor) |
void | BusinessDisplay (Actor *actor) |
void | BusinessMenu (Actor *actor) |
void | BusinessActivate (char *input, int &command, Cheat_Prompt &mode, Actor *actor, int &time, int &prev) |
bool | BusinessCheck (char *input, int &command, Cheat_Prompt &mode, bool &activate, Actor *actor, int &time) |
void | StatLoop (Actor *actor) |
void | StatMenu (Actor *actor) |
void | StatActivate (char *input, int &command, Cheat_Prompt &mode, Actor *actor) |
bool | StatCheck (char *input, int &command, Cheat_Prompt &mode, bool &activate, Actor *actor) |
Private Attributes | |
Actor * | grabbed |
Game_window * | gwin |
Image_buffer8 * | ibuf |
Font * | font |
Game_clock * | clock |
int | maxx |
int | maxy |
int | centerx |
int | centery |
Palette | pal |
Static Private Attributes | |
static const char * | schedules [33] |
static const char * | flag_names [64] |
Definition at line 28 of file cheat_screen.h.
enum CheatScreen::Cheat_Prompt [private] |
Definition at line 39 of file cheat_screen.h.
CheatScreen::CheatScreen | ( | ) |
Definition at line 154 of file cheat_screen.cc.
CheatScreen::~CheatScreen | ( | ) |
Definition at line 158 of file cheat_screen.cc.
void CheatScreen::show_screen | ( | ) |
Definition at line 163 of file cheat_screen.cc.
References centerx, centery, clock, font, fontManager, game, Game_window::get_clock(), FontManager::get_font(), Game_window::get_height(), Image_window8::get_ib8(), Game_window::get_instance(), Game::get_resource(), Game_window::get_tqueue(), Game_window::get_width(), Game_window::get_win(), gwin, ibuf, Palette::load(), maxx, maxy, NormalLoop(), str_int_pair::num, pal, Time_queue::pause(), Time_queue::resume(), Game_clock::set_palette(), and str_int_pair::str.
Referenced by Cheat::cheat_screen().
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void CheatScreen::SetGrabbedActor | ( | Actor * | g | ) | [inline] |
Definition at line 36 of file cheat_screen.h.
References grabbed.
Referenced by Cheat::set_grabbed_actor().
void CheatScreen::ClearThisGrabbedActor | ( | Actor * | g | ) | const [inline] |
Definition at line 37 of file cheat_screen.h.
References grabbed.
Referenced by Cheat::clear_this_grabbed_actor().
void CheatScreen::SharedPrompt | ( | char * | input, | |
const Cheat_Prompt & | mode | |||
) | [private] |
Definition at line 200 of file cheat_screen.cc.
References c_num_tiles, CP_Activity, CP_Canceled, CP_ChooseNPC, CP_ClockSet, CP_Command, CP_Created, CP_Day, CP_EnterValue, CP_GFlagNum, CP_HitKey, CP_Hour, CP_InvalidCom, CP_InvalidNPC, CP_InvalidShape, CP_InvalidTime, CP_InvalidValue, CP_Lift, CP_Minute, CP_Name, CP_NameSet, CP_NFlagNum, CP_NotAvail, CP_Shape, CP_ShapeSet, CP_ValueSet, CP_WrongShapeFile, CP_XCoord, CP_YCoord, font, ibuf, maxy, Font::paint_text_fixedwidth(), and snprintf.
Referenced by AdvancedFlagLoop(), BusinessLoop(), FlagLoop(), GlobalFlagLoop(), NormalLoop(), NPCLoop(), StatLoop(), and TimeSetLoop().
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bool CheatScreen::SharedInput | ( | char * | input, | |
int | len, | |||
int & | command, | |||
Cheat_Prompt & | mode, | |||
bool & | activate | |||
) | [private] |
Definition at line 337 of file cheat_screen.cc.
References cheat, CP_ChooseNPC, CP_Command, CP_Name, CP_Shape, make_screenshot(), and Cheat::shape_browser().
Referenced by AdvancedFlagLoop(), BusinessLoop(), FlagLoop(), GlobalFlagLoop(), NormalLoop(), NPCLoop(), StatLoop(), and TimeSetLoop().
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void CheatScreen::NormalLoop | ( | ) | [private] |
Definition at line 437 of file cheat_screen.cc.
References Palette::apply(), Game_window::clear_screen(), CP_Command, gwin, input(), NormalActivate(), NormalCheck(), NormalDisplay(), NormalMenu(), pal, SharedInput(), and SharedPrompt().
Referenced by show_screen().
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void CheatScreen::NormalDisplay | ( | ) | [private] |
Definition at line 478 of file cheat_screen.cc.
References BLACK_GATE, clock, font, Game_clock::get_day(), Game::get_game_type(), Game_clock::get_hour(), Game_window::get_main_actor(), Game_clock::get_minute(), Game_object::get_tile(), gwin, ibuf, Font::paint_text_fixedwidth(), SERPENT_ISLE, snprintf, Tile_coord::tx, Tile_coord::ty, Tile_coord::tz, and VERSION.
Referenced by GlobalFlagLoop(), NormalLoop(), and TimeSetLoop().
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void CheatScreen::NormalMenu | ( | ) | [private] |
Definition at line 516 of file cheat_screen.cc.
References Shape_manager::can_use_paperdolls(), cheat, clock, font, Shape_manager::get_bg_paperdolls(), Game::get_game_type(), Shape_manager::get_instance(), Game_clock::get_time_rate(), gwin, ibuf, Cheat::in_god_mode(), Cheat::in_hack_mover(), Cheat::in_infravision(), Cheat::in_wizard_mode(), maxy, Game_window::paint_eggs, Font::paint_text_fixedwidth(), SERPENT_ISLE, and snprintf.
Referenced by NormalLoop(), and TimeSetLoop().
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void CheatScreen::NormalActivate | ( | char * | input, | |
int & | command, | |||
Cheat_Prompt & | mode | |||
) | [private] |
Definition at line 581 of file cheat_screen.cc.
References BLACK_GATE, Shape_manager::can_use_paperdolls(), cheat, clock, config, CP_Canceled, CP_Command, CP_InvalidNPC, CP_InvalidValue, CP_NotAvail, Shape_manager::get_bg_paperdolls(), Game::get_game_type(), Shape_manager::get_instance(), Game_clock::get_time_rate(), GlobalFlagLoop(), Exult_server::npc, NPCLoop(), Configuration::set(), Shape_manager::set_bg_paperdolls(), Game_clock::set_time_rate(), TimeSetLoop(), Cheat::toggle_eggs(), Cheat::toggle_god(), Cheat::toggle_hack_mover(), Cheat::toggle_infravision(), and Cheat::toggle_wizard().
Referenced by NormalLoop().
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bool CheatScreen::NormalCheck | ( | char * | input, | |
int & | command, | |||
Cheat_Prompt & | mode, | |||
bool & | activate | |||
) | [private] |
Definition at line 684 of file cheat_screen.cc.
References CP_ChooseNPC, CP_GFlagNum, and CP_InvalidCom.
Referenced by NormalLoop().
void CheatScreen::ActivityDisplay | ( | ) | [private] |
Definition at line 748 of file cheat_screen.cc.
References font, ibuf, Font::paint_text_fixedwidth(), schedules, and snprintf.
Referenced by BusinessLoop().
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CheatScreen::Cheat_Prompt CheatScreen::GlobalFlagLoop | ( | int | num | ) | [private] |
Definition at line 862 of file cheat_screen.cc.
References Palette::apply(), Game_window::clear_screen(), CP_Canceled, CP_Command, CP_GFlagNum, CP_InvalidCom, CP_InvalidValue, font, Game_window::get_instance(), Game_window::get_usecode(), gwin, ibuf, input(), maxy, NormalDisplay(), Font::paint_text_fixedwidth(), pal, SharedInput(), SharedPrompt(), snprintf, and Ucscript::usecode.
Referenced by NormalActivate().
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CheatScreen::Cheat_Prompt CheatScreen::TimeSetLoop | ( | ) | [private] |
Definition at line 775 of file cheat_screen.cc.
References Palette::apply(), Game_window::clear_screen(), clock, CP_Canceled, CP_ClockSet, CP_Day, CP_Hour, CP_InvalidTime, CP_Minute, gwin, input(), NormalDisplay(), NormalMenu(), pal, Game_clock::set_day(), Game_clock::set_hour(), Game_clock::set_minute(), SharedInput(), and SharedPrompt().
Referenced by NormalActivate().
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CheatScreen::Cheat_Prompt CheatScreen::NPCLoop | ( | int | num | ) | [private] |
Definition at line 1007 of file cheat_screen.cc.
References Palette::apply(), Game_window::clear_screen(), CP_Command, Game_window::get_npc(), Actor::get_npc_num(), grabbed, gwin, input(), NPCActivate(), NPCCheck(), NPCDisplay(), NPCMenu(), pal, SharedInput(), and SharedPrompt().
Referenced by NormalActivate().
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void CheatScreen::NPCDisplay | ( | Actor * | actor, | |
int & | num | |||
) | [private] |
Definition at line 1059 of file cheat_screen.cc.
References Actor::exp, font, Ireg_game_object::get_flag(), ShapeID::get_framenum(), Actor::get_level(), Actor::get_npc_name(), Actor::get_polymorph(), Actor::get_property(), Actor::get_schedule_type(), ShapeID::get_shape(), ShapeID::get_shapenum(), Game_object::get_tile(), Actor::get_usecode(), Shape_frame::get_xright(), Shape_frame::get_yabove(), Actor::health, ibuf, Obj_flags::met, ShapeID::paint_shape(), Font::paint_text_fixedwidth(), schedules, snprintf, Actor::training, Tile_coord::tx, Tile_coord::ty, and Tile_coord::tz.
Referenced by AdvancedFlagLoop(), FlagLoop(), NPCLoop(), and StatLoop().
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void CheatScreen::NPCMenu | ( | Actor * | actor, | |
int & | num | |||
) | [private] |
Definition at line 1119 of file cheat_screen.cc.
References font, ibuf, maxy, and Font::paint_text_fixedwidth().
Referenced by NPCLoop().
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void CheatScreen::NPCActivate | ( | char * | input, | |
int & | command, | |||
Cheat_Prompt & | mode, | |||
Actor * | actor, | |||
int & | num | |||
) | [private] |
Definition at line 1176 of file cheat_screen.cc.
References BusinessLoop(), cheat, CP_Canceled, CP_Command, CP_InvalidNPC, CP_InvalidShape, CP_NameSet, CP_NotAvail, CP_ShapeSet, CP_WrongShapeFile, Actor::exp, FlagLoop(), Cheat::get_browser_shape(), Game_window::get_instance(), Shape_manager::get_instance(), Vga_file::get_num_shapes(), Shape_manager::get_shapes(), Game_object::get_tile(), Actor::set_npc_name(), Actor::set_property(), ShapeID::set_shape(), StatLoop(), Game_window::teleport_party(), and Actor::training.
Referenced by NPCLoop().
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bool CheatScreen::NPCCheck | ( | char * | input, | |
int & | command, | |||
Cheat_Prompt & | mode, | |||
bool & | activate, | |||
Actor * | actor, | |||
int & | num | |||
) | [private] |
Definition at line 1284 of file cheat_screen.cc.
References CP_ChooseNPC, CP_EnterValue, CP_InvalidCom, CP_Name, and CP_Shape.
Referenced by NPCLoop().
void CheatScreen::FlagLoop | ( | Actor * | actor | ) | [private] |
Definition at line 1364 of file cheat_screen.cc.
References Palette::apply(), Game_window::clear_screen(), CP_Command, FlagActivate(), FlagCheck(), FlagMenu(), Actor::get_npc_num(), gwin, input(), NPCDisplay(), pal, SharedInput(), and SharedPrompt().
Referenced by NPCActivate().
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void CheatScreen::FlagMenu | ( | Actor * | actor | ) | [private] |
Definition at line 1409 of file cheat_screen.cc.
References Obj_flags::asleep, Obj_flags::charmed, Obj_flags::cursed, Actor::figure_warmth(), font, Obj_flags::freeze, Ireg_game_object::get_flag(), Game::get_game_type(), Actor::get_ident(), Actor::get_npc_num(), Actor::get_siflag(), Actor::get_temperature(), Actor::get_type_flag(), ibuf, Obj_flags::in_party, Obj_flags::invisible, Actor::is_in_party(), maxy, Obj_flags::met, Actor::naked, Obj_flags::no_spell_casting, Font::paint_text_fixedwidth(), Obj_flags::paralyzed, Obj_flags::petra, Obj_flags::poisoned, Obj_flags::polymorph, Obj_flags::protection, Obj_flags::read, SERPENT_ISLE, Obj_flags::si_tournament, snprintf, Actor::tf_bleeding, Actor::tf_conjured, Actor::tf_ethereal, Actor::tf_fly, Actor::tf_sex, Actor::tf_summonned, Actor::tf_swim, and Actor::tf_walk.
Referenced by FlagLoop().
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void CheatScreen::FlagActivate | ( | char * | input, | |
int & | command, | |||
Cheat_Prompt & | mode, | |||
Actor * | actor | |||
) | [private] |
Definition at line 1565 of file cheat_screen.cc.
References Party_manager::add_to_party(), AdvancedFlagLoop(), Obj_flags::asleep, Obj_flags::charmed, cheat, Actor::clear_flag(), Actor::clear_siflag(), Actor::clear_type_flag(), CP_Canceled, CP_Command, CP_InvalidShape, CP_InvalidValue, CP_ShapeSet, CP_WrongShapeFile, Obj_flags::cursed, Obj_flags::freeze, Cheat::get_browser_shape(), Ireg_game_object::get_flag(), Shape_manager::get_instance(), Vga_file::get_num_shapes(), Game_window::get_party_man(), Shape_manager::get_shapes(), Actor::get_siflag(), Actor::get_type_flag(), gwin, Obj_flags::in_party, Obj_flags::invisible, Obj_flags::met, Actor::naked, Obj_flags::no_spell_casting, Obj_flags::paralyzed, Obj_flags::petra, Obj_flags::poisoned, Obj_flags::protection, Obj_flags::read, Party_manager::remove_from_party(), Actor::set_flag(), Actor::set_siflag(), Actor::set_type_flag(), Obj_flags::si_tournament, Obj_flags::si_zombie, Actor::tf_bleeding, Actor::tf_conjured, Actor::tf_ethereal, Actor::tf_fly, Actor::tf_sex, Actor::tf_summonned, Actor::tf_swim, and Actor::tf_walk.
Referenced by FlagLoop().
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bool CheatScreen::FlagCheck | ( | char * | input, | |
int & | command, | |||
Cheat_Prompt & | mode, | |||
bool & | activate, | |||
Actor * | actor | |||
) | [private] |
Definition at line 1808 of file cheat_screen.cc.
References CP_EnterValue, CP_NFlagNum, CP_NotAvail, CP_Shape, Game::get_game_type(), Actor::get_npc_num(), Actor::get_polymorph(), Actor::is_in_party(), and SERPENT_ISLE.
Referenced by FlagLoop().
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CheatScreen::Cheat_Prompt CheatScreen::AdvancedFlagLoop | ( | int | flagnum, | |
Actor * | actor | |||
) | [private] |
Definition at line 2418 of file cheat_screen.cc.
References Palette::apply(), Actor::clear_flag(), Game_window::clear_screen(), CP_Canceled, CP_Command, CP_InvalidCom, CP_InvalidValue, CP_NFlagNum, flag_names, font, Ireg_game_object::get_flag(), Actor::get_npc_num(), gwin, ibuf, input(), maxy, NPCDisplay(), Font::paint_text_fixedwidth(), pal, Actor::set_flag(), SharedInput(), SharedPrompt(), and snprintf.
Referenced by FlagActivate().
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void CheatScreen::BusinessLoop | ( | Actor * | actor | ) | [private] |
Definition at line 1935 of file cheat_screen.cc.
References ActivityDisplay(), Palette::apply(), BusinessActivate(), BusinessCheck(), BusinessDisplay(), BusinessMenu(), Game_window::clear_screen(), CP_Activity, CP_Command, gwin, input(), pal, SharedInput(), and SharedPrompt().
Referenced by NPCActivate().
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void CheatScreen::BusinessDisplay | ( | Actor * | actor | ) | [private] |
Definition at line 1984 of file cheat_screen.cc.
References font, Actor::get_npc_name(), Actor::get_npc_num(), Schedule_change::get_pos(), Actor::get_schedule_type(), Actor::get_schedules(), Game_object::get_tile(), Schedule_change::get_type(), ibuf, Font::paint_text_fixedwidth(), schedules, snprintf, Tile_coord::tx, Tile_coord::ty, and Tile_coord::tz.
Referenced by BusinessLoop().
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void CheatScreen::BusinessMenu | ( | Actor * | actor | ) | [private] |
Definition at line 2043 of file cheat_screen.cc.
References font, Actor::get_npc_num(), ibuf, maxy, and Font::paint_text_fixedwidth().
Referenced by BusinessLoop().
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void CheatScreen::BusinessActivate | ( | char * | input, | |
int & | command, | |||
Cheat_Prompt & | mode, | |||
Actor * | actor, | |||
int & | time, | |||
int & | prev | |||
) | [private] |
Definition at line 2065 of file cheat_screen.cc.
References c_num_tiles, CP_Activity, CP_Canceled, CP_Command, CP_InvalidValue, CP_XCoord, CP_YCoord, Game_window::get_instance(), Actor::remove_schedule(), Game_window::revert_schedules(), Actor::set_schedule_time_location(), Actor::set_schedule_time_type(), and Actor::set_schedule_type().
Referenced by BusinessLoop().
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bool CheatScreen::BusinessCheck | ( | char * | input, | |
int & | command, | |||
Cheat_Prompt & | mode, | |||
bool & | activate, | |||
Actor * | actor, | |||
int & | time | |||
) | [private] |
Definition at line 2151 of file cheat_screen.cc.
References CP_Activity, CP_InvalidCom, CP_XCoord, and Actor::get_npc_num().
Referenced by BusinessLoop().
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void CheatScreen::StatLoop | ( | Actor * | actor | ) | [private] |
Definition at line 2234 of file cheat_screen.cc.
References Palette::apply(), Game_window::clear_screen(), CP_Command, Actor::get_npc_num(), gwin, input(), NPCDisplay(), pal, SharedInput(), SharedPrompt(), StatActivate(), StatCheck(), and StatMenu().
Referenced by NPCActivate().
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void CheatScreen::StatMenu | ( | Actor * | actor | ) | [private] |
Definition at line 2279 of file cheat_screen.cc.
References Actor::combat, Actor::dexterity, font, Actor::food_level, Actor::get_npc_num(), Actor::get_property(), Actor::health, ibuf, Actor::intelligence, Actor::magic, Actor::mana, maxy, Font::paint_text_fixedwidth(), snprintf, and Actor::strength.
Referenced by StatLoop().
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void CheatScreen::StatActivate | ( | char * | input, | |
int & | command, | |||
Cheat_Prompt & | mode, | |||
Actor * | actor | |||
) | [private] |
Definition at line 2327 of file cheat_screen.cc.
References Actor::combat, CP_Command, Actor::dexterity, Actor::food_level, Actor::health, Actor::intelligence, Actor::magic, Actor::mana, Actor::set_property(), and Actor::strength.
Referenced by StatLoop().
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bool CheatScreen::StatCheck | ( | char * | input, | |
int & | command, | |||
Cheat_Prompt & | mode, | |||
bool & | activate, | |||
Actor * | actor | |||
) | [private] |
Definition at line 2375 of file cheat_screen.cc.
References CP_EnterValue, and Actor::get_npc_num().
Referenced by StatLoop().
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Actor* CheatScreen::grabbed [private] |
Definition at line 29 of file cheat_screen.h.
Referenced by ClearThisGrabbedActor(), NPCLoop(), and SetGrabbedActor().
const char * CheatScreen::schedules [static, private] |
Definition at line 30 of file cheat_screen.h.
Referenced by ActivityDisplay(), BusinessDisplay(), and NPCDisplay().
const char * CheatScreen::flag_names [static, private] |
Game_window* CheatScreen::gwin [private] |
Definition at line 73 of file cheat_screen.h.
Referenced by AdvancedFlagLoop(), BusinessLoop(), FlagActivate(), FlagLoop(), GlobalFlagLoop(), NormalDisplay(), NormalLoop(), NormalMenu(), NPCLoop(), show_screen(), StatLoop(), and TimeSetLoop().
Image_buffer8* CheatScreen::ibuf [private] |
Definition at line 74 of file cheat_screen.h.
Referenced by ActivityDisplay(), AdvancedFlagLoop(), BusinessDisplay(), BusinessMenu(), FlagMenu(), GlobalFlagLoop(), NormalDisplay(), NormalMenu(), NPCDisplay(), NPCMenu(), SharedPrompt(), show_screen(), and StatMenu().
Font* CheatScreen::font [private] |
Definition at line 75 of file cheat_screen.h.
Referenced by ActivityDisplay(), AdvancedFlagLoop(), BusinessDisplay(), BusinessMenu(), FlagMenu(), GlobalFlagLoop(), NormalDisplay(), NormalMenu(), NPCDisplay(), NPCMenu(), SharedPrompt(), show_screen(), and StatMenu().
Game_clock* CheatScreen::clock [private] |
Definition at line 76 of file cheat_screen.h.
Referenced by NormalActivate(), NormalDisplay(), NormalMenu(), show_screen(), and TimeSetLoop().
int CheatScreen::maxx [private] |
int CheatScreen::maxy [private] |
Definition at line 77 of file cheat_screen.h.
Referenced by AdvancedFlagLoop(), BusinessMenu(), FlagMenu(), GlobalFlagLoop(), NormalMenu(), NPCMenu(), SharedPrompt(), show_screen(), and StatMenu().
int CheatScreen::centerx [private] |
int CheatScreen::centery [private] |
Palette CheatScreen::pal [private] |
Definition at line 79 of file cheat_screen.h.
Referenced by AdvancedFlagLoop(), BusinessLoop(), FlagLoop(), GlobalFlagLoop(), NormalLoop(), NPCLoop(), show_screen(), StatLoop(), and TimeSetLoop().