Earthquake Class Reference

#include <effects.h>

Inheritance diagram for Earthquake:

Inheritance graph
[legend]
Collaboration diagram for Earthquake:

Collaboration graph
[legend]
List of all members.

Public Member Functions

 Earthquake (int l)
virtual void handle_event (unsigned long curtime, long udata)

Private Attributes

int len
int i

Detailed Description

Definition at line 355 of file effects.h.


Constructor & Destructor Documentation

Earthquake::Earthquake ( int  l  )  [inline]

Definition at line 360 of file effects.h.


Member Function Documentation

void Earthquake::handle_event ( unsigned long  curtime,
long  udata 
) [virtual]

Implements Time_sensitive.

Definition at line 1491 of file effects.cc.

References Time_queue::add(), Image_window::copy(), Audio::game_sfx(), Image_window::get_height(), Game_window::get_instance(), Audio::get_ptr(), Game_window::get_tqueue(), Image_window::get_width(), Game_window::get_win(), gwin, len, Audio::play_sound_effect(), Game_window::set_painted(), Game_window::show(), and Game_window::win.

Here is the call graph for this function:


Member Data Documentation

int Earthquake::len [private]

Definition at line 357 of file effects.h.

int Earthquake::i [private]

Definition at line 358 of file effects.h.


The documentation for this class was generated from the following files:
Generated on Mon Jul 9 14:50:04 2007 for ExultEngine by  doxygen 1.5.1