#include <effects.h>
Inheritance diagram for Earthquake:
Public Member Functions | |
Earthquake (int l) | |
virtual void | handle_event (unsigned long curtime, long udata) |
Private Attributes | |
int | len |
int | i |
Definition at line 355 of file effects.h.
void Earthquake::handle_event | ( | unsigned long | curtime, | |
long | udata | |||
) | [virtual] |
Implements Time_sensitive.
Definition at line 1491 of file effects.cc.
References Time_queue::add(), Image_window::copy(), Audio::game_sfx(), Image_window::get_height(), Game_window::get_instance(), Audio::get_ptr(), Game_window::get_tqueue(), Image_window::get_width(), Game_window::get_win(), gwin, len, Audio::play_sound_effect(), Game_window::set_painted(), Game_window::show(), and Game_window::win.
Here is the call graph for this function:
int Earthquake::len [private] |
int Earthquake::i [private] |