Effects_manager class | Special_effect | [friend] |
eman | Game_singletons | [protected, static] |
field | Fire_field_effect | [private] |
Fire_field_effect(Tile_coord t) | Fire_field_effect | |
gclock | Game_singletons | [protected, static] |
gmap | Game_singletons | [protected, static] |
gumpman | Game_singletons | [protected, static] |
gwin | Game_singletons | [protected, static] |
handle_event(unsigned long curtime, long udata) | Fire_field_effect | [virtual] |
in_queue() | Time_sensitive | [inline] |
init(Game_window *g) | Game_singletons | [static] |
is_weather() | Special_effect | [inline, virtual] |
paint() | Special_effect | [virtual] |
pal | Game_singletons | [protected, static] |
partyman | Game_singletons | [protected, static] |
set_always(bool tf) | Time_sensitive | [inline] |
sman | Game_singletons | [protected, static] |
Special_effect() | Special_effect | [inline] |
Time_queue class | Time_sensitive | [friend] |
Time_sensitive() | Time_sensitive | [inline] |
ucmachine | Game_singletons | [protected, static] |
~Special_effect() | Special_effect | [inline, virtual] |
~Time_sensitive() | Time_sensitive | [virtual] |