#include <effects.h>
Inheritance diagram for Fire_field_effect:
Public Member Functions | |
Fire_field_effect (Tile_coord t) | |
virtual void | handle_event (unsigned long curtime, long udata) |
Private Attributes | |
Game_object * | field |
Definition at line 370 of file effects.h.
Fire_field_effect::Fire_field_effect | ( | Tile_coord | t | ) |
Definition at line 1547 of file effects.cc.
References Time_queue::add(), Game::get_ticks(), Game_window::get_tqueue(), gwin, Obj_flags::is_temporary, Tile_coord::tx, Tile_coord::ty, and Tile_coord::tz.
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void Fire_field_effect::handle_event | ( | unsigned long | curtime, | |
long | udata | |||
) | [virtual] |
Implements Time_sensitive.
Definition at line 1563 of file effects.cc.
References Time_queue::add(), Game_window::add_dirty(), Game_window::get_std_delay(), Game_window::get_tqueue(), and gwin.
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Game_object* Fire_field_effect::field [private] |