Fire_field_effect Class Reference

#include <effects.h>

Inheritance diagram for Fire_field_effect:

Inheritance graph
[legend]
Collaboration diagram for Fire_field_effect:

Collaboration graph
[legend]
List of all members.

Public Member Functions

 Fire_field_effect (Tile_coord t)
virtual void handle_event (unsigned long curtime, long udata)

Private Attributes

Game_objectfield

Detailed Description

Definition at line 370 of file effects.h.


Constructor & Destructor Documentation

Fire_field_effect::Fire_field_effect ( Tile_coord  t  ) 

Definition at line 1547 of file effects.cc.

References Time_queue::add(), Game::get_ticks(), Game_window::get_tqueue(), gwin, Obj_flags::is_temporary, Tile_coord::tx, Tile_coord::ty, and Tile_coord::tz.

Here is the call graph for this function:


Member Function Documentation

void Fire_field_effect::handle_event ( unsigned long  curtime,
long  udata 
) [virtual]

Implements Time_sensitive.

Definition at line 1563 of file effects.cc.

References Time_queue::add(), Game_window::add_dirty(), Game_window::get_std_delay(), Game_window::get_tqueue(), and gwin.

Here is the call graph for this function:


Member Data Documentation

Game_object* Fire_field_effect::field [private]

Definition at line 372 of file effects.h.


The documentation for this class was generated from the following files:
Generated on Mon Jul 9 14:51:34 2007 for ExultEngine by  doxygen 1.5.1