Sparkle_effect Class Reference

#include <effects.h>

Inheritance diagram for Sparkle_effect:

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List of all members.

Public Member Functions

 Sparkle_effect (int duration, int delay=0, Game_object *egg=0)
virtual void handle_event (unsigned long curtime, long udata)

Detailed Description

Definition at line 304 of file effects.h.


Constructor & Destructor Documentation

Sparkle_effect::Sparkle_effect ( int  duration,
int  delay = 0,
Game_object egg = 0 
) [inline]

Definition at line 307 of file effects.h.


Member Function Documentation

void Sparkle_effect::handle_event ( unsigned long  curtime,
long  udata 
) [virtual]

Reimplemented from Rain_effect.

Definition at line 1268 of file effects.cc.

References Time_queue::add(), Image_window::get_height(), Game_window::get_instance(), Game_window::get_scrolltx(), Game_window::get_scrollty(), Game_window::get_tqueue(), Image_window::get_width(), Game_window::get_win(), gwin, Game_window::is_main_actor_inside(), Game_window::set_all_dirty(), Game_window::set_painted(), and Game_window::win.

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The documentation for this class was generated from the following files:
Generated on Mon Jul 9 15:03:23 2007 for ExultEngine by  doxygen 1.5.1