#include <effects.h>
Inheritance diagram for Sparkle_effect:
Public Member Functions | |
Sparkle_effect (int duration, int delay=0, Game_object *egg=0) | |
virtual void | handle_event (unsigned long curtime, long udata) |
Definition at line 304 of file effects.h.
Sparkle_effect::Sparkle_effect | ( | int | duration, | |
int | delay = 0 , |
|||
Game_object * | egg = 0 | |||
) | [inline] |
void Sparkle_effect::handle_event | ( | unsigned long | curtime, | |
long | udata | |||
) | [virtual] |
Reimplemented from Rain_effect.
Definition at line 1268 of file effects.cc.
References Time_queue::add(), Image_window::get_height(), Game_window::get_instance(), Game_window::get_scrolltx(), Game_window::get_scrollty(), Game_window::get_tqueue(), Image_window::get_width(), Game_window::get_win(), gwin, Game_window::is_main_actor_inside(), Game_window::set_all_dirty(), Game_window::set_painted(), and Game_window::win.
Here is the call graph for this function: