00001 /* 00002 * Combat_opts.h - Combat options. 00003 * 00004 * Copyright (C) 2000-2001 The Exult Team 00005 * 00006 * This program is free software; you can redistribute it and/or modify 00007 * it under the terms of the GNU General Public License as published by 00008 * the Free Software Foundation; either version 2 of the License, or 00009 * (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software 00018 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00019 */ 00020 00021 #ifndef COMBAT_OPTS_H 00022 #define COMBAT_OPTS_H 1 00023 00024 /* 00025 * Combat options: 00026 */ 00027 class Combat : public Game_singletons 00028 { 00029 static bool paused; // For suspending. 00030 public: 00031 static int difficulty; // 0=normal, >0 harder, <0 easier. 00032 enum Mode 00033 { 00034 original = 0, // All automatic, 00035 keypause = 1 // Kbd (space) suspends/resumes. 00036 }; 00037 static Mode mode; 00038 static bool show_hits; // Display #'s. 00039 // In game: 00040 static void toggle_pause(); // Pause/resume. 00041 static void resume(); // Always resume. 00042 static bool is_paused() 00043 { return paused; } 00044 }; 00045 00046 #endif