combat_opts.h

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00001 /*
00002  *  Combat_opts.h - Combat options.
00003  *
00004  *  Copyright (C) 2000-2001  The Exult Team
00005  *
00006  *  This program is free software; you can redistribute it and/or modify
00007  *  it under the terms of the GNU General Public License as published by
00008  *  the Free Software Foundation; either version 2 of the License, or
00009  *  (at your option) any later version.
00010  *
00011  *  This program is distributed in the hope that it will be useful,
00012  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  *  GNU General Public License for more details.
00015  *
00016  *  You should have received a copy of the GNU General Public License
00017  *  along with this program; if not, write to the Free Software
00018  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
00019  */
00020 
00021 #ifndef COMBAT_OPTS_H
00022 #define COMBAT_OPTS_H 1
00023 
00024 /*
00025  *  Combat options:
00026  */
00027 class Combat : public Game_singletons
00028   {
00029   static bool paused;   // For suspending.
00030 public:
00031   static int difficulty;    // 0=normal, >0 harder, <0 easier.
00032   enum Mode
00033     {
00034     original = 0,   // All automatic,
00035     keypause = 1    // Kbd (space) suspends/resumes.
00036     };
00037   static Mode mode;
00038   static bool show_hits;    // Display #'s.
00039           // In game:
00040   static void toggle_pause(); // Pause/resume.
00041   static void resume();   // Always resume.
00042   static bool is_paused()
00043     { return paused; }
00044   };
00045 
00046 #endif

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