#include <combat_opts.h>
Inheritance diagram for Combat:
Public Types | |
enum | Mode { original = 0, keypause = 1 } |
Static Public Member Functions | |
static void | toggle_pause () |
static void | resume () |
static bool | is_paused () |
Static Public Attributes | |
static int | difficulty |
static Mode | mode |
static bool | show_hits |
Static Private Attributes | |
static bool | paused |
Definition at line 27 of file combat_opts.h.
enum Combat::Mode |
void Combat::toggle_pause | ( | ) | [static] |
Definition at line 1227 of file combat.cc.
References Game_window::get_tqueue(), gwin, and Time_queue::pause().
Referenced by ActionCombatPause().
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void Combat::resume | ( | ) | [static] |
Definition at line 1250 of file combat.cc.
References Game_window::get_tqueue(), gwin, and Time_queue::resume().
Referenced by Game_window::clear_world(), and Game_window::toggle_combat().
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static bool Combat::is_paused | ( | ) | [inline, static] |
Definition at line 42 of file combat_opts.h.
References paused.
Referenced by Game_window::double_clicked(), Handle_event(), and Mouse::set_speed_cursor().
bool Combat::paused [static, private] |
int Combat::difficulty [static] |
Definition at line 31 of file combat_opts.h.
Referenced by Actor::figure_hit_points(), Game_window::Game_window(), CombatOptions_gump::load_settings(), and CombatOptions_gump::save_settings().
Combat::Mode Combat::mode [static] |
Definition at line 37 of file combat_opts.h.
Referenced by Game_window::Game_window(), CombatOptions_gump::load_settings(), CombatOptions_gump::save_settings(), and Game_window::show_items().
bool Combat::show_hits [static] |
Definition at line 38 of file combat_opts.h.
Referenced by Actor::figure_hit_points(), Game_window::Game_window(), CombatOptions_gump::load_settings(), and CombatOptions_gump::save_settings().