00001 /* 00002 * delobjs.h - Game objects that have been removed, but need deleting. 00003 * 00004 * Copyright (C) 2000-2001 The Exult Team 00005 * 00006 * This program is free software; you can redistribute it and/or modify 00007 * it under the terms of the GNU General Public License as published by 00008 * the Free Software Foundation; either version 2 of the License, or 00009 * (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software 00018 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00019 */ 00020 00021 #ifndef DELOBJS_H 00022 #define DELOBJS_H 1 00023 00024 #include <map> 00025 00026 /* 00027 * "Less than" relation for objects 00028 */ 00029 class Less_objs 00030 { 00031 public: 00032 bool operator() (const Game_object *a, const Game_object *b) const 00033 { 00034 return a < b; 00035 } 00036 }; 00037 00038 #define DELOBJ_DELAY (1000*60*3) /* 3 minutes. */ 00039 00040 /* 00041 * A pool of removed game objects, waiting to be deleted, each with a 00042 * timestamp. 00043 */ 00044 class Deleted_objects : public std::map<Game_object *, unsigned int, Less_objs> 00045 { 00046 public: 00047 Deleted_objects() : std::map<Game_object *, unsigned int, Less_objs> () 00048 { } 00049 void insert(Game_object *obj) 00050 { (*this)[obj] = SDL_GetTicks() + DELOBJ_DELAY; } 00051 00052 void flush(); // Delete them now. 00053 ~Deleted_objects() 00054 // Problems { flush(); } 00055 { } 00056 }; 00057 00058 #endif /* DELOBJS_H */