items.h File Reference

#include <iosfwd>

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Defines

#define INCL_ITEMS   1
 Items.h - Names of items.

Functions

void Setup_item_names (std::ifstream &items, std::ifstream &msgs)

Variables

char ** item_names
int num_item_names
const int first_move_aside = 0x400
const int last_move_aside = 0x402
const int first_preach = 0x403
const int last_preach = 0x407
const int first_preach2 = 0x408
const int last_preach2 = 0x40b
const int first_amen = 0x40c
const int last_amen = 0x40f
const int first_waiter_ask = 0x41b
const int last_waiter_ask = 0x41f
const int first_more_food = 0x420
const int last_more_food = 0x424
const int first_munch = 0x425
const int last_munch = 0x428
const int first_ouch = 0x429
const int last_ouch = 0x42c
const int first_need_help = 0x430
const int last_need_help = 0x433
const int first_will_help = 0x434
const int last_will_help = 0x436
const int first_to_battle = 0x439
const int last_to_battle = 0x43b
const int first_farmer = 0x43f
const int last_farmer = 0x441
const int first_miner = 0x442
const int last_miner = 0x444
const int first_flee = 0x448
const int last_flee = 0x44e
const int first_lamp_on = 0x463
const int last_lamp_on = 0x466
const int lamp_off = 0x467
const int first_call_police = 0x469
const int last_call_police = 0x46d
const int first_call_guards = 0x46c
const int last_call_guards = 0x46d
const int first_theft = 0x46e
const int last_theft = 0x470
const int first_close_shutters = 0x471
const int last_close_shutters = 0x473
const int first_open_shutters = 0x474
const int last_open_shutters = 0x476
const int first_hunger = 0x477
const int first_needfood = 0x47a
const int first_starving = 0x47b
const int heard_something = 0x495
const int first_awakened = 0x495
const int last_awakened = 0x49a
const int first_chair_thief = 2800
const int last_chair_thief = 2804
const int first_waiter_banter = 2805
const int last_waiter_banter = 2807
const int first_waiter_serve = 2808
const int last_waiter_serve = 2809
const int first_bed_occupied = 2810
const int num_bed_occupied = 3
const int first_catchup = 2813
const int last_catchup = 2815


Define Documentation

#define INCL_ITEMS   1

Items.h - Names of items.

Written: 12/3/98 - JSF

Definition at line 26 of file items.h.


Function Documentation

void Setup_item_names ( std::ifstream &  items,
std::ifstream &  msgs 
)


Variable Documentation

const int first_amen = 0x40c

Definition at line 44 of file items.h.

Referenced by Preach_schedule::now_what().

const int first_awakened = 0x495

Definition at line 77 of file items.h.

Referenced by Npc_proximity_handler::handle_event().

const int first_bed_occupied = 2810

Definition at line 84 of file items.h.

Referenced by Usecode_internal::UI_nap_time().

const int first_call_guards = 0x46c

Definition at line 65 of file items.h.

Referenced by Game_window::call_guards().

const int first_call_police = 0x469

Definition at line 63 of file items.h.

Referenced by Actor::reduce_health().

const int first_catchup = 2813

Definition at line 85 of file items.h.

Referenced by Actor::follow().

const int first_chair_thief = 2800

Definition at line 81 of file items.h.

Referenced by Sit_actor_action::handle_event().

const int first_close_shutters = 0x471

Definition at line 69 of file items.h.

Referenced by Street_maintenance_schedule::now_what().

const int first_farmer = 0x43f

Definition at line 56 of file items.h.

Referenced by Tool_schedule::now_what().

const int first_flee = 0x448

Definition at line 58 of file items.h.

Referenced by Combat_schedule::run_away().

const int first_hunger = 0x477

Definition at line 73 of file items.h.

Referenced by Actor::use_food().

const int first_lamp_on = 0x463

Definition at line 60 of file items.h.

Referenced by Street_maintenance_schedule::now_what().

const int first_miner = 0x442

Definition at line 57 of file items.h.

Referenced by Tool_schedule::now_what().

const int first_more_food = 0x420

Definition at line 46 of file items.h.

Referenced by Eat_at_inn_schedule::now_what().

const int first_move_aside = 0x400

Definition at line 40 of file items.h.

Referenced by Pace_schedule::now_what().

const int first_munch = 0x425

Definition at line 47 of file items.h.

Referenced by Eat_at_inn_schedule::now_what().

const int first_need_help = 0x430

Definition at line 50 of file items.h.

Referenced by Actor::attacked().

const int first_needfood = 0x47a

Definition at line 74 of file items.h.

Referenced by Actor::use_food().

const int first_open_shutters = 0x474

Definition at line 71 of file items.h.

Referenced by Street_maintenance_schedule::now_what().

const int first_ouch = 0x429

Definition at line 48 of file items.h.

Referenced by Actor::reduce_health().

const int first_preach = 0x403

Definition at line 42 of file items.h.

Referenced by Preach_schedule::now_what().

const int first_preach2 = 0x408

Definition at line 43 of file items.h.

Referenced by Preach_schedule::now_what().

const int first_starving = 0x47b

Definition at line 75 of file items.h.

Referenced by Npc_hunger_timer::handle_event(), and Actor::use_food().

const int first_theft = 0x46e

Definition at line 67 of file items.h.

Referenced by Game_window::theft().

const int first_to_battle = 0x439

Definition at line 54 of file items.h.

Referenced by Combat_schedule::approach_foe().

const int first_waiter_ask = 0x41b

Definition at line 45 of file items.h.

Referenced by Waiter_schedule::get_customer().

const int first_waiter_banter = 2805

Definition at line 82 of file items.h.

Referenced by Waiter_schedule::now_what().

const int first_waiter_serve = 2808

Definition at line 83 of file items.h.

Referenced by Waiter_schedule::now_what().

const int first_will_help = 0x434

Definition at line 52 of file items.h.

Referenced by Combat_schedule::find_protected_attacker().

const int heard_something = 0x495

Definition at line 76 of file items.h.

Referenced by Game_window::theft().

char** item_names

Definition at line 41 of file items.cc.

Referenced by ShapeBrowser::browse_shapes(), Game_window::double_clicked(), Actor::figure_hit_points(), Game_object::get_name(), Preach_schedule::now_what(), Spellbook_gump::paint(), Weapon_info::read(), Read_special_ireg(), Game_object::say(), Setup_item_names(), Game_window::theft(), and Usecode_internal::UI_nap_time().

const int lamp_off = 0x467

Definition at line 62 of file items.h.

Referenced by Street_maintenance_schedule::now_what().

const int last_amen = 0x40f

Definition at line 44 of file items.h.

Referenced by Preach_schedule::now_what().

const int last_awakened = 0x49a

Definition at line 78 of file items.h.

Referenced by Npc_proximity_handler::handle_event().

const int last_call_guards = 0x46d

Definition at line 66 of file items.h.

Referenced by Game_window::call_guards().

const int last_call_police = 0x46d

Definition at line 64 of file items.h.

Referenced by Actor::reduce_health().

const int last_catchup = 2815

Definition at line 85 of file items.h.

Referenced by Actor::follow().

const int last_chair_thief = 2804

Definition at line 81 of file items.h.

Referenced by Sit_actor_action::handle_event().

const int last_close_shutters = 0x473

Definition at line 70 of file items.h.

Referenced by Street_maintenance_schedule::now_what().

const int last_farmer = 0x441

Definition at line 56 of file items.h.

Referenced by Tool_schedule::now_what().

const int last_flee = 0x44e

Definition at line 59 of file items.h.

Referenced by Combat_schedule::run_away().

const int last_lamp_on = 0x466

Definition at line 61 of file items.h.

Referenced by Street_maintenance_schedule::now_what().

const int last_miner = 0x444

Definition at line 57 of file items.h.

Referenced by Tool_schedule::now_what().

const int last_more_food = 0x424

Definition at line 46 of file items.h.

Referenced by Eat_at_inn_schedule::now_what().

const int last_move_aside = 0x402

Definition at line 41 of file items.h.

Referenced by Pace_schedule::now_what().

const int last_munch = 0x428

Definition at line 47 of file items.h.

Referenced by Eat_at_inn_schedule::now_what().

const int last_need_help = 0x433

Definition at line 51 of file items.h.

Referenced by Actor::attacked().

const int last_open_shutters = 0x476

Definition at line 72 of file items.h.

Referenced by Street_maintenance_schedule::now_what().

const int last_ouch = 0x42c

Definition at line 49 of file items.h.

Referenced by Actor::reduce_health().

const int last_preach = 0x407

Definition at line 42 of file items.h.

Referenced by Preach_schedule::now_what().

const int last_preach2 = 0x40b

Definition at line 43 of file items.h.

Referenced by Preach_schedule::now_what().

const int last_theft = 0x470

Definition at line 68 of file items.h.

Referenced by Game_window::theft().

const int last_to_battle = 0x43b

Definition at line 55 of file items.h.

Referenced by Combat_schedule::approach_foe().

const int last_waiter_ask = 0x41f

Definition at line 45 of file items.h.

Referenced by Waiter_schedule::get_customer().

const int last_waiter_banter = 2807

Definition at line 82 of file items.h.

Referenced by Waiter_schedule::now_what().

const int last_waiter_serve = 2809

Definition at line 83 of file items.h.

Referenced by Waiter_schedule::now_what().

const int last_will_help = 0x436

Definition at line 53 of file items.h.

Referenced by Combat_schedule::find_protected_attacker().

const int num_bed_occupied = 3

Definition at line 84 of file items.h.

Referenced by Usecode_internal::UI_nap_time().

int num_item_names

Definition at line 42 of file items.cc.

Referenced by Game_object::get_name(), Game_object::say(), and Setup_item_names().


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