#include <iosfwd>
Include dependency graph for items.h:
This graph shows which files directly or indirectly include this file:
Go to the source code of this file.
Defines | |
#define | INCL_ITEMS 1 |
Items.h - Names of items. | |
Functions | |
void | Setup_item_names (std::ifstream &items, std::ifstream &msgs) |
Variables | |
char ** | item_names |
int | num_item_names |
const int | first_move_aside = 0x400 |
const int | last_move_aside = 0x402 |
const int | first_preach = 0x403 |
const int | last_preach = 0x407 |
const int | first_preach2 = 0x408 |
const int | last_preach2 = 0x40b |
const int | first_amen = 0x40c |
const int | last_amen = 0x40f |
const int | first_waiter_ask = 0x41b |
const int | last_waiter_ask = 0x41f |
const int | first_more_food = 0x420 |
const int | last_more_food = 0x424 |
const int | first_munch = 0x425 |
const int | last_munch = 0x428 |
const int | first_ouch = 0x429 |
const int | last_ouch = 0x42c |
const int | first_need_help = 0x430 |
const int | last_need_help = 0x433 |
const int | first_will_help = 0x434 |
const int | last_will_help = 0x436 |
const int | first_to_battle = 0x439 |
const int | last_to_battle = 0x43b |
const int | first_farmer = 0x43f |
const int | last_farmer = 0x441 |
const int | first_miner = 0x442 |
const int | last_miner = 0x444 |
const int | first_flee = 0x448 |
const int | last_flee = 0x44e |
const int | first_lamp_on = 0x463 |
const int | last_lamp_on = 0x466 |
const int | lamp_off = 0x467 |
const int | first_call_police = 0x469 |
const int | last_call_police = 0x46d |
const int | first_call_guards = 0x46c |
const int | last_call_guards = 0x46d |
const int | first_theft = 0x46e |
const int | last_theft = 0x470 |
const int | first_close_shutters = 0x471 |
const int | last_close_shutters = 0x473 |
const int | first_open_shutters = 0x474 |
const int | last_open_shutters = 0x476 |
const int | first_hunger = 0x477 |
const int | first_needfood = 0x47a |
const int | first_starving = 0x47b |
const int | heard_something = 0x495 |
const int | first_awakened = 0x495 |
const int | last_awakened = 0x49a |
const int | first_chair_thief = 2800 |
const int | last_chair_thief = 2804 |
const int | first_waiter_banter = 2805 |
const int | last_waiter_banter = 2807 |
const int | first_waiter_serve = 2808 |
const int | last_waiter_serve = 2809 |
const int | first_bed_occupied = 2810 |
const int | num_bed_occupied = 3 |
const int | first_catchup = 2813 |
const int | last_catchup = 2815 |
#define INCL_ITEMS 1 |
void Setup_item_names | ( | std::ifstream & | items, | |
std::ifstream & | msgs | |||
) |
const int first_amen = 0x40c |
const int first_awakened = 0x495 |
const int first_bed_occupied = 2810 |
const int first_call_guards = 0x46c |
const int first_call_police = 0x469 |
const int first_catchup = 2813 |
const int first_chair_thief = 2800 |
const int first_close_shutters = 0x471 |
const int first_farmer = 0x43f |
const int first_flee = 0x448 |
const int first_hunger = 0x477 |
const int first_lamp_on = 0x463 |
const int first_miner = 0x442 |
const int first_more_food = 0x420 |
const int first_move_aside = 0x400 |
const int first_munch = 0x425 |
const int first_need_help = 0x430 |
const int first_needfood = 0x47a |
const int first_open_shutters = 0x474 |
const int first_ouch = 0x429 |
const int first_preach = 0x403 |
const int first_preach2 = 0x408 |
const int first_starving = 0x47b |
Definition at line 75 of file items.h.
Referenced by Npc_hunger_timer::handle_event(), and Actor::use_food().
const int first_theft = 0x46e |
const int first_to_battle = 0x439 |
const int first_waiter_ask = 0x41b |
const int first_waiter_banter = 2805 |
const int first_waiter_serve = 2808 |
const int first_will_help = 0x434 |
const int heard_something = 0x495 |
char** item_names |
Definition at line 41 of file items.cc.
Referenced by ShapeBrowser::browse_shapes(), Game_window::double_clicked(), Actor::figure_hit_points(), Game_object::get_name(), Preach_schedule::now_what(), Spellbook_gump::paint(), Weapon_info::read(), Read_special_ireg(), Game_object::say(), Setup_item_names(), Game_window::theft(), and Usecode_internal::UI_nap_time().
const int lamp_off = 0x467 |
const int last_amen = 0x40f |
const int last_awakened = 0x49a |
const int last_call_guards = 0x46d |
const int last_call_police = 0x46d |
const int last_catchup = 2815 |
const int last_chair_thief = 2804 |
const int last_close_shutters = 0x473 |
const int last_farmer = 0x441 |
const int last_flee = 0x44e |
const int last_lamp_on = 0x466 |
const int last_miner = 0x444 |
const int last_more_food = 0x424 |
const int last_move_aside = 0x402 |
const int last_munch = 0x428 |
const int last_need_help = 0x433 |
const int last_open_shutters = 0x476 |
const int last_ouch = 0x42c |
const int last_preach = 0x407 |
const int last_preach2 = 0x40b |
const int last_theft = 0x470 |
const int last_to_battle = 0x43b |
const int last_waiter_ask = 0x41f |
const int last_waiter_banter = 2807 |
const int last_waiter_serve = 2809 |
const int last_will_help = 0x436 |
const int num_bed_occupied = 3 |
int num_item_names |
Definition at line 42 of file items.cc.
Referenced by Game_object::get_name(), Game_object::say(), and Setup_item_names().