00001 /* 00002 * npcnear.h - At random times, run proximity usecode functions on nearby NPC's. 00003 * 00004 * Copyright (C) 2000-2001 The Exult Team 00005 * 00006 * This program is free software; you can redistribute it and/or modify 00007 * it under the terms of the GNU General Public License as published by 00008 * the Free Software Foundation; either version 2 of the License, or 00009 * (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software 00018 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00019 */ 00020 00021 #ifndef NPCNEAR_H 00022 #define NPCNEAR_H 1 00023 00024 #include "lists.h" 00025 #include "tqueue.h" 00026 00027 class Game_window; 00028 class Npc_actor; 00029 00030 /* 00031 * This class keeps track of NPC's nearby, and randomly runs the Usecode 00032 * proximity functions for them. 00033 */ 00034 class Npc_proximity_handler : public Time_sensitive 00035 { 00036 Game_window *gwin; 00037 unsigned long wait_until; // Skip running usecodes until past. 00038 public: 00039 Npc_proximity_handler(Game_window *gw) : gwin(gw) 00040 { 00041 wait_until = 0; 00042 } 00043 // Add npc to queue. 00044 void add(unsigned long curtime, Npc_actor *npc, 00045 int additional_secs = 0); 00046 void remove(Npc_actor *npc); // Remove. 00047 // Run usecode function. 00048 void handle_event(unsigned long curtime, long udata); 00049 // Wait before running more funs. 00050 void wait(int secs); 00051 void get_all(Actor_queue& list); // Fill list with nearby NPC's. 00052 }; 00053 00054 #endif /* INCL_NPCNEAR */