ready.h File Reference

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Defines

#define INCL_READY   1

Enumerations

enum  Ready_type {
  other = 0x00, spell = 0x01, one_handed_weapon = 0x08, neck_armor = 0x20,
  torso_armor = 0x28, ring = 0x30, ammunition = 0x40, head_armor = 0x48,
  leg_armor = 0x50, foot_armor = 0x58, tongs = 0x90, two_handed_weapon = 0xa0,
  other_spell = 0xa1, gloves = 0xa8
}
enum  Ready_type_SI {
  other_si = 0x00, spell_si = 0x01, one_handed_si = 0x08, cloak_si = 0x10,
  amulet_si = 0x18, helm_si = 0x20, gloves_si = 0x28, usecode_container_si = 0x30,
  ring_si = 0x40, earrings_si = 0x48, ammo_si = 0x50, belt_si = 0x58,
  armour_si = 0x60, boots_si = 0x68, leggings_si = 0x70, backpack_si = 0x78,
  two_handed_si = 0xa0, other_spell_si = 0xa1
}


Define Documentation

#define INCL_READY   1

Definition at line 22 of file ready.h.


Enumeration Type Documentation

enum Ready_type

Enumerator:
other 
spell 
one_handed_weapon 
neck_armor 
torso_armor 
ring 
ammunition 
head_armor 
leg_armor 
foot_armor 
tongs 
two_handed_weapon 
other_spell 
gloves 

Definition at line 27 of file ready.h.

enum Ready_type_SI

Enumerator:
other_si 
spell_si 
one_handed_si 
cloak_si 
amulet_si 
helm_si 
gloves_si 
usecode_container_si 
ring_si 
earrings_si 
ammo_si 
belt_si 
armour_si 
boots_si 
leggings_si 
backpack_si 
two_handed_si 
other_spell_si 

Definition at line 46 of file ready.h.


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