spellbook.cc File Reference

#include "spellbook.h"
#include "gamewin.h"
#include "gamemap.h"
#include "utils.h"
#include "game.h"
#include "Gump_manager.h"
#include "databuf.h"
#include "ucsched.h"
#include "actors.h"
#include "cheat.h"
#include "ucmachine.h"

Include dependency graph for spellbook.cc:

Go to the source code of this file.

Functions

int Get_usecode (int spell)

Variables

const int REAGENTS = 842
const int bp = 1
const int bm = 2
const int ns = 4
const int mr = 8
const int gr = 16
const int gn = 32
const int ss = 64
const int sa = 128
const int bs = 256
const int sc = 512
const int wh = 1024


Function Documentation

int Get_usecode ( int  spell  ) 

Definition at line 120 of file spellbook.cc.

Referenced by Spellbook_object::execute_spell().


Variable Documentation

const int bm = 2

Definition at line 52 of file spellbook.cc.

const int bp = 1

Definition at line 51 of file spellbook.cc.

Referenced by Actor::die(), and Usecode_internal::run().

const int bs = 256

Definition at line 59 of file spellbook.cc.

const int gn = 32

Definition at line 56 of file spellbook.cc.

const int gr = 16

Definition at line 55 of file spellbook.cc.

Referenced by Init().

const int mr = 8

Definition at line 54 of file spellbook.cc.

const int ns = 4

Definition at line 53 of file spellbook.cc.

const int REAGENTS = 842

Definition at line 46 of file spellbook.cc.

const int sa = 128

Definition at line 58 of file spellbook.cc.

const int sc = 512

Definition at line 60 of file spellbook.cc.

Referenced by BuildGameMap(), Game_map::find_unused_shapes(), and Init().

const int ss = 64

Definition at line 57 of file spellbook.cc.

Referenced by Args::declare().

const int wh = 1024

Definition at line 61 of file spellbook.cc.


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