#include "spellbook.h"
#include "gamewin.h"
#include "gamemap.h"
#include "utils.h"
#include "game.h"
#include "Gump_manager.h"
#include "databuf.h"
#include "ucsched.h"
#include "actors.h"
#include "cheat.h"
#include "ucmachine.h"
Include dependency graph for spellbook.cc:
Go to the source code of this file.
Functions | |
int | Get_usecode (int spell) |
Variables | |
const int | REAGENTS = 842 |
const int | bp = 1 |
const int | bm = 2 |
const int | ns = 4 |
const int | mr = 8 |
const int | gr = 16 |
const int | gn = 32 |
const int | ss = 64 |
const int | sa = 128 |
const int | bs = 256 |
const int | sc = 512 |
const int | wh = 1024 |
int Get_usecode | ( | int | spell | ) |
const int bm = 2 |
Definition at line 52 of file spellbook.cc.
const int bp = 1 |
Definition at line 51 of file spellbook.cc.
Referenced by Actor::die(), and Usecode_internal::run().
const int bs = 256 |
Definition at line 59 of file spellbook.cc.
const int gn = 32 |
Definition at line 56 of file spellbook.cc.
const int gr = 16 |
const int mr = 8 |
Definition at line 54 of file spellbook.cc.
const int ns = 4 |
Definition at line 53 of file spellbook.cc.
const int REAGENTS = 842 |
Definition at line 46 of file spellbook.cc.
const int sa = 128 |
Definition at line 58 of file spellbook.cc.
const int sc = 512 |
Definition at line 60 of file spellbook.cc.
Referenced by BuildGameMap(), Game_map::find_unused_shapes(), and Init().
const int ss = 64 |
const int wh = 1024 |
Definition at line 61 of file spellbook.cc.