#include <iostream>
#include <cstring>
#include "SDL_events.h"
#include "Gump_manager.h"
#include "Configuration.h"
#include "Gump_button.h"
#include "Gump_ToggleButton.h"
#include "CombatOptions_gump.h"
#include "exult.h"
#include "exult_flx.h"
#include "gamewin.h"
#include "combat_opts.h"
#include "Text_button.h"
#include "Enabled_button.h"
Include dependency graph for CombatOptions_gump.cc:
Go to the source code of this file.
Classes | |
class | CombatOptions_button |
class | CombatTextToggle |
class | CombatEnabledToggle |
Variables | |
static const int | rowy [] = { 17, 43, 69, 130 } |
static const int | colx [] = { 35, 50, 120, 170, 192 } |
static const char * | oktext = "OK" |
static const char * | canceltext = "CANCEL" |
static int | framerates [] = { 2, 4, 6, 8, 10, -1 } |
static int | num_default_rates = sizeof(framerates)/sizeof(framerates[0]) - 1 |
const char* canceltext = "CANCEL" [static] |
Definition at line 48 of file CombatOptions_gump.cc.
const int colx[] = { 35, 50, 120, 170, 192 } [static] |
Definition at line 45 of file CombatOptions_gump.cc.
int framerates[] = { 2, 4, 6, 8, 10, -1 } [static] |
Definition at line 50 of file CombatOptions_gump.cc.
int num_default_rates = sizeof(framerates)/sizeof(framerates[0]) - 1 [static] |
Definition at line 52 of file CombatOptions_gump.cc.
Referenced by GameplayOptions_gump::load_settings().
const char* oktext = "OK" [static] |
Definition at line 47 of file CombatOptions_gump.cc.
const int rowy[] = { 17, 43, 69, 130 } [static] |
Definition at line 44 of file CombatOptions_gump.cc.