Desk_schedule Class Reference

#include <schedule.h>

Inheritance diagram for Desk_schedule:

Inheritance graph
[legend]
Collaboration diagram for Desk_schedule:

Collaboration graph
[legend]
List of all members.

Public Member Functions

 Desk_schedule (Actor *n)
virtual void now_what ()

Private Attributes

Game_objectchair

Detailed Description

Definition at line 334 of file schedule.h.


Constructor & Destructor Documentation

Desk_schedule::Desk_schedule ( Actor n  ) 

Definition at line 1493 of file schedule.cc.


Member Function Documentation

void Desk_schedule::now_what (  )  [virtual]

Implements Schedule.

Definition at line 1504 of file schedule.cc.

References Actor::bow_frame, Game_object::find_closest(), Exult_server::npc, Sit_schedule::set_action(), Actor::sit_frame, Stand_up(), and Actor::standing.

Here is the call graph for this function:


Member Data Documentation

Game_object* Desk_schedule::chair [private]

Definition at line 336 of file schedule.h.


The documentation for this class was generated from the following files:
Generated on Mon Jul 9 14:49:46 2007 for ExultEngine by  doxygen 1.5.1