Field_frame_animator Class Reference

#include <animate.h>

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List of all members.

Public Member Functions

 Field_frame_animator (Game_object *o, int rcy)
virtual void handle_event (unsigned long time, long udata)

Private Attributes

unsigned char frames
unsigned char recycle
bool activated

Friends

class Field_object

Detailed Description

Definition at line 99 of file animate.h.


Constructor & Destructor Documentation

Field_frame_animator::Field_frame_animator ( Game_object o,
int  rcy 
)

Definition at line 561 of file animate.cc.

References Exult_server::obj.


Member Function Documentation

void Field_frame_animator::handle_event ( unsigned long  time,
long  udata 
) [virtual]

Implements Time_sensitive.

Definition at line 575 of file animate.cc.

References Time_queue::add(), Game_window::add_dirty(), Game_window::get_tqueue(), gwin, and Exult_server::obj.

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Friends And Related Function Documentation

friend class Field_object [friend]

Definition at line 105 of file animate.h.


Member Data Documentation

unsigned char Field_frame_animator::frames [private]

Definition at line 101 of file animate.h.

unsigned char Field_frame_animator::recycle [private]

Definition at line 102 of file animate.h.

bool Field_frame_animator::activated [private]

Definition at line 103 of file animate.h.


The documentation for this class was generated from the following files:
Generated on Mon Jul 9 14:51:14 2007 for ExultEngine by  doxygen 1.5.1