#include <schedule.h>
Inheritance diagram for Hound_schedule:
Public Member Functions | |
Hound_schedule (Actor *n) | |
virtual void | now_what () |
Definition at line 278 of file schedule.h.
Hound_schedule::Hound_schedule | ( | Actor * | n | ) | [inline] |
Definition at line 281 of file schedule.h.
void Hound_schedule::now_what | ( | ) | [virtual] |
Implements Schedule.
Definition at line 1051 of file schedule.cc.
References Path_walking_actor_action::create_path(), Game_window::get_main_actor(), Game_window::get_std_delay(), Game_object::get_tile(), gwin, Exult_server::npc, Tile_coord::tx, and Tile_coord::ty.
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